ReC98/th03/main
nmlgc bd1c2ee7de [Maintenance] #define the number of dots in a byte
One fewer magic number. And one more deliberate dependency on a
PC-98-specific hardware constant, to further drive home just how
unportable these games are, even once decompilation will be complete.

Part of P0105, funded by Yanga.
2020-08-12 16:16:58 +02:00
..
chars [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
player [Maintenance] #define the number of dots in a byte 2020-08-12 16:16:58 +02:00
5_powers_of_10[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
frame_mod[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
frames.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfield_fg_x.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfield_fg_x[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Maintenance] #define the number of dots in a byte 2020-08-12 16:16:58 +02:00
playfld.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00