.. |
add.cpp
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[Decompilation] [th04] Bullets: Pointless per-difficulty spawn wrappers
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2021-07-31 09:33:51 +02:00 |
bullet.hpp
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[Decompilation] [th04] Bullets: Pointless per-difficulty spawn wrappers
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2021-07-31 09:33:51 +02:00 |
bullet.inc
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[Naming] [th04/th05] Bullets: Mid-level regular/special spawn wrappers
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2021-07-31 09:33:51 +02:00 |
bullets[bss].asm
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[Maintenance] [th04/th05] Mirror bullet.hpp structures and enums in ASM land
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2020-08-16 21:40:33 +02:00 |
patnum_for_angle.asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
pellet_r.asm
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[Maintenance] Fix inconsistencies in sprite declarations
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2020-07-09 22:28:14 +02:00 |
pellet_r[bss].asm
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[Maintenance] [th04/th05] Rename `pellets_alive` to `pellets_render_count`
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2020-05-03 23:17:37 +02:00 |
template[bss].asm
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[Maintenance] [th04/th05] Mirror bullet.hpp structures and enums in ASM land
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2020-08-16 21:40:33 +02:00 |
tune[bss].asm
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[Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning
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2020-08-16 21:40:32 +02:00 |
types.h
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[Maintenance] [th04] Bullets: Rename the unused "spread + random angle" group
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2021-07-31 09:33:49 +02:00 |
types.inc
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[Maintenance] [th04] Bullets: Rename the unused "spread + random angle" group
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2021-07-31 09:33:49 +02:00 |
update.asm
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[Naming] [th04/th05] Bullets: Mid-level regular/special spawn wrappers
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2021-07-31 09:33:51 +02:00 |
update.cpp
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[Reverse-engineering] [th04/th05] X/Y turning for bouncing bullets
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2020-09-17 22:27:19 +02:00 |
update[bss].asm
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[Reverse-engineering] [th04/th05] Bullets: Turn zap_trigger into a union
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2021-07-31 09:33:48 +02:00 |