mirror of https://github.com/nmlgc/ReC98.git
![]() motion_t is also used for certain animations in MAINE.EXE, so not all instances refer to entities in playfield space. Explicitly specifying the latter now allows us to gain… Part of P0149, funded by Blue Bolt, Ember2528, and -Tom-. |
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Borland C++ decompilation.md | ||
HOLDKEY.C | ||
Makefile.mak | ||
README.md |
README.md
This directory collects various pieces of research into PC-98 hardware details that were made during the reverse-engineering phase, in order for us to better understand certain details and name functions/data more adequately.
Run maker
to build the examples. The executables will be directly placed
into this directory.