.. |
chars
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[Reverse-engineering] [th03] Character IDs
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2019-12-05 21:21:49 +01:00 |
formats
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[Decompilation] [th05] Stage setup
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2019-09-15 20:35:15 +02:00 |
gaiji
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[Reverse-engineering] [th04/th05] HUD bar display
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2019-09-21 14:01:50 +02:00 |
hardware
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[Maintenance] Correctly declare all input functions
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2019-11-30 19:34:55 +01:00 |
math
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[Decompilation] Templatize subpixels to offer both 16-bit and 8-bit variants
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2019-12-05 21:27:53 +01:00 |
snd
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[Maintenance] Move the sound driver function slices from hardware/ to snd/
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2015-03-15 23:01:31 +01:00 |
defconv.inc
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[Maintenance] Change a few ASM .inc files to use 8.3 names
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2019-09-24 21:58:18 +02:00 |
demo.h
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[Reverse-engineering] [th03] Demo frame counter
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2019-11-28 23:23:30 +01:00 |
demo[bss].asm
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[Reverse-engineering] [th03] Demo frame counter
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2019-11-28 23:23:30 +01:00 |
frame_mod[bss].asm
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[Reverse-engineering] [th03/th04/th05] Frame-count-mod-2/4/8/16 globals
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2018-04-16 13:18:54 +02:00 |
mem.h
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[Maintenance] Move DOS memory assignment sizes to separate files
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2019-11-24 14:04:36 +01:00 |
mem.inc
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[Maintenance] Move DOS memory assignment sizes to separate files
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2019-11-24 14:04:36 +01:00 |
op_02.c
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[C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1
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2015-03-04 02:47:16 +01:00 |
playfld.h
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[Decompilation] [th03] Sprite display calls
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2019-11-28 23:14:21 +01:00 |
playfld.inc
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[Decompilation] [th03] Sprite display calls
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2019-11-28 23:14:21 +01:00 |
sprite16.cpp
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[Decompilation] [th03] Sprite display calls
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2019-11-28 23:14:21 +01:00 |
sprite16.hpp
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[Decompilation] [th03] Sprite display calls
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2019-11-28 23:14:21 +01:00 |
sprite16.inc
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[Decompilation] [th03] Sprite display calls
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2019-11-28 23:14:21 +01:00 |
sprite16[bss].asm
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[Reverse-engineering] [th03] Playfield sprite clipping coordinates
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2019-11-28 23:12:10 +01:00 |
th03.inc
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[Reverse-engineering] [th03] Character IDs
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2019-12-05 21:21:49 +01:00 |