ReC98/th02/shiftjis/end.hpp

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// ZUN bloat: String alignment consistencies are deliberate and match where the
// strings appear on screen relative to each other. Would be easier to use the
// same left coordinate for all of them.
#define STAFFROLL_TITLE "封魔録  STAFF"
#define STAFFROLL_PROGRAM "プログラム   ZUN"
#define STAFFROLL_GRAPHIC_1 "グラフィック ZUN"
#define STAFFROLL_GRAPHIC_2 "       高附日向"
#define STAFFROLL_GRAPHIC_3 "    (オールクリア画)"
#define STAFFROLL_MUSIC "  "
#define STAFFROLL_TESTER_1 " "
#define STAFFROLL_TESTER_2 "    かおる"
#define STAFFROLL_TESTER_3 "    "
#define STAFFROLL_TESTER_4 "   山田 恵一郎"
#define STAFFROLL_TESTER_5 " その他大勢のみなさん"
#define VERDICT_THANKYOU "   "
#define VERDICT_LABEL_SCORE " 最終得点"
#define VERDICT_LABEL_CONTINUES "コンティニュー"
#define VERDICT_LABEL_RANK "  ランク"
#define VERDICT_LABEL_START_LIVES "プレイヤー初期"
#define VERDICT_LABEL_START_BOMBS " 霊撃初期数"
#define VERDICT_LABEL_TITLE "あなたの腕前"
#define VERDICT_COPYRIGHT "  (Amusement Makers)"
// TRANSLATORS: Replace with your longest label.
static const pixel_t VERDICT_LABEL_W = shiftjis_w(VERDICT_LABEL_CONTINUES);