mirror of https://github.com/nmlgc/ReC98.git
28 lines
1.3 KiB
C++
28 lines
1.3 KiB
C++
// ZUN bloat: String alignment consistencies are deliberate and match where the
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// strings appear on screen relative to each other. Would be easier to use the
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// same left coordinate for all of them.
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#define STAFFROLL_TITLE "封魔録 STAFF"
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#define STAFFROLL_PROGRAM "プログラム ZUN"
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#define STAFFROLL_GRAPHIC_1 "グラフィック ZUN"
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#define STAFFROLL_GRAPHIC_2 " 高附日向"
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#define STAFFROLL_GRAPHIC_3 " (オールクリア画)"
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#define STAFFROLL_MUSIC "MUSIC ZUN"
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#define STAFFROLL_TESTER_1 "TEST PLAYER"
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#define STAFFROLL_TESTER_2 " かおる"
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#define STAFFROLL_TESTER_3 " C-W"
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#define STAFFROLL_TESTER_4 " 山田 恵一郎"
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#define STAFFROLL_TESTER_5 " その他大勢のみなさん"
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#define VERDICT_THANKYOU "Thank you for playing"
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#define VERDICT_LABEL_SCORE " 最終得点"
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#define VERDICT_LABEL_CONTINUES "コンティニュー"
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#define VERDICT_LABEL_RANK " ランク"
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#define VERDICT_LABEL_START_LIVES "プレイヤー初期"
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#define VERDICT_LABEL_START_BOMBS " 霊撃初期数"
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#define VERDICT_LABEL_TITLE "あなたの腕前"
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#define VERDICT_COPYRIGHT "1997 ZUN (Amusement Makers)"
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// TRANSLATORS: Replace with your longest label.
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static const pixel_t VERDICT_LABEL_W = shiftjis_w(VERDICT_LABEL_CONTINUES);
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