.. |
end
|
[Reverse-engineering] [th05] Staff roll: Verdict bitmap
|
2020-09-12 11:28:01 +02:00 |
formats
|
[Naming] [th05] Officially rename "curve bullets" to "cheetos"
|
2022-04-29 03:28:44 +02:00 |
gaiji
|
[Maintenance] Use *_CELS to denote the number of distinct animation sprites
|
2020-02-16 21:41:28 +01:00 |
hardware
|
[Decompilation] [th04/th05] Demo Play: Reading the replay file
|
2022-05-01 00:22:04 +02:00 |
main
|
[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable)
|
2022-05-01 00:22:04 +02:00 |
op
|
[Maintenance] [th04/th05] Drop the `_seg1` suffix from the GRCG functions
|
2022-05-01 00:22:03 +02:00 |
shiftjis
|
[Decompilation] [th05] EMS / Dialog: Exit function
|
2021-11-29 02:01:10 +01:00 |
snd
|
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
|
2022-04-16 23:53:46 +02:00 |
sprites
|
[Decompilation] [th05] Stage 1 midboss: Main function
|
2022-05-01 00:22:03 +02:00 |
bgimager.asm
|
[Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable)
|
2021-03-19 23:19:48 +01:00 |
boss.cpp
|
[Decompilation] [th05] Bosses: Player sprite collision
|
2022-03-27 00:39:03 +01:00 |
boss_6.cpp
|
[Decompilation] [th05] Shinki: Pattern 1/11
|
2022-04-30 17:44:12 +02:00 |
boss_bg.cpp
|
[Maintenance] [th04/th05] Split segment #1 before the boss backdrop function
|
2022-05-01 00:22:03 +02:00 |
boss_x.cpp
|
[Maintenance] [th05] Split segment #3 before Shinki
|
2022-03-27 01:29:03 +01:00 |
bullet.asm
|
[Decompilation] [th05] Bullets: Sprite selection by angle
|
2022-05-01 00:22:04 +02:00 |
bullet_1.asm
|
[Reverse-engineering] [th05] Bullets: Velocity and angle calculation (undecompilable)
|
2021-07-31 21:09:36 +02:00 |
bullet_c.cpp
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[Decompilation] [th05] Bullets: Clipping and pre-spawn hit test
|
2021-07-31 21:09:30 +02:00 |
bullet_p.cpp
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[Decompilation] [th05] Bullets: Sprite selection by angle
|
2022-05-01 00:22:04 +02:00 |
bullet_t.cpp
|
[Maintenance] [th04/th05] Move bullet code into dedicated segments
|
2022-03-05 15:31:50 +01:00 |
bullet_u.cpp
|
[Maintenance] [th04/th05] Move bullet code into dedicated segments
|
2022-03-05 15:31:50 +01:00 |
cdg_p_nc.cpp
|
[Decompilation] [th05] .CDG: Non-color blitting
|
2021-01-30 18:20:44 +01:00 |
cdg_put.asm
|
[Translation unit catch-up] [th04] cdg_put_8()
|
2021-04-21 16:24:18 +02:00 |
cfg_lres.cpp
|
[Decompilation] [th03/th04/th05] cfg_load_resident_ptr()
|
2021-07-21 00:34:59 +02:00 |
chars.inc
|
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
|
2020-04-15 20:58:01 +02:00 |
cheeto_u.cpp
|
[Naming] [th05] Officially rename "curve bullets" to "cheetos"
|
2022-04-29 03:28:44 +02:00 |
demo.cpp
|
[Decompilation] [th04/th05] Demo Play: Reading the replay file
|
2022-05-01 00:22:04 +02:00 |
dialog.cpp
|
[Decompilation] [th05] EMS / Dialog: Face loading and rendering
|
2021-11-29 02:01:10 +01:00 |
egcrect.cpp
|
[Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting
|
2020-11-16 20:01:09 +01:00 |
ems.cpp
|
[Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
|
2021-11-29 01:53:43 +01:00 |
f_dialog.cpp
|
[Decompilation] [th04/th05] Dialog: Script loading functions
|
2022-03-27 00:39:04 +01:00 |
frmdelay.cpp
|
[Maintenance] Highlight dependencies on pseudoregisters with the `asm` keyword
|
2022-02-18 09:36:34 +01:00 |
gather.cpp
|
[Decompilation] [th04/th05] Gather circle rendering
|
2021-07-21 00:35:02 +02:00 |
hud_bar.asm
|
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
|
2021-02-20 23:50:00 +01:00 |
hud_ovrl.cpp
|
[Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module
|
2022-03-27 00:33:51 +01:00 |
i_shot.hpp
|
[Maintenance] Add min/max abstractions for constrained random numbers
|
2022-04-30 14:37:23 +02:00 |
initmain.cpp
|
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
|
2021-04-03 20:12:09 +02:00 |
initop.cpp
|
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
|
2021-04-03 20:12:09 +02:00 |
inp_h_w.cpp
|
[Decompilation] [th05] input_reset_sense_held(), input_wait_for_change()
|
2021-01-30 18:26:34 +01:00 |
input_s.asm
|
[Translation unit catch-up] [th04] Low-level input
|
2021-03-20 02:36:38 +01:00 |
laser_sc.cpp
|
[Decompilation] [th05] Lasers: Spawn and control functions
|
2022-03-05 17:50:27 +01:00 |
m_char.cpp
|
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
|
2022-04-16 23:53:46 +02:00 |
main010.cpp
|
[Maintenance] [th04/th05] Split segment #1 before the playfield shake function
|
2022-03-05 17:50:33 +01:00 |
main014.cpp
|
[Naming] [th04/th05] Bosses: HP fill and .BB tile animation phase constants
|
2022-04-16 23:53:47 +02:00 |
main032.cpp
|
[Maintenance] Add min/max abstractions for constrained random numbers
|
2022-04-30 14:37:23 +02:00 |
main034.cpp
|
[Maintenance] [th05] Split segment #3 before the bullet update function
|
2021-07-31 09:33:50 +02:00 |
maine011.cpp
|
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
|
2022-04-16 23:53:46 +02:00 |
mb_dft.cpp
|
[Decompilation] [th04/th05] Midbosses: Defeat animation update function
|
2022-03-05 17:50:33 +01:00 |
mem.h
|
[Decompilation] [th04/th05] Demo Play: Reading the replay file
|
2022-05-01 00:22:04 +02:00 |
mem.inc
|
[Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
|
2021-11-29 01:53:43 +01:00 |
mem[data].asm
|
…
|
|
midboss.cpp
|
[Decompilation] [th04/th05] Midbosses: Activation and reset functions
|
2022-05-01 00:22:03 +02:00 |
midboss1.cpp
|
[Decompilation] [th05] Stage 1 midboss: Circular movement
|
2022-05-01 00:22:03 +02:00 |
musicp_a.asm
|
[Maintenance] Move the contents of `music/` subdirectories under `op/`
|
2022-03-25 14:10:59 +01:00 |
musicp_c.cpp
|
[Maintenance] Move the contents of `music/` subdirectories under `op/`
|
2022-03-25 14:10:59 +01:00 |
op010.cpp
|
[Maintenance] Macros: Update to current coding standards
|
2022-03-25 14:05:36 +01:00 |
op011.cpp
|
[Maintenance] Macros: Update to current coding standards
|
2022-03-25 14:05:36 +01:00 |
p_common.cpp
|
[Maintenance] Add min/max abstractions for constrained random numbers
|
2022-04-30 14:37:23 +02:00 |
p_marisa.cpp
|
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
|
2022-03-26 20:44:54 +01:00 |
p_mima.cpp
|
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
|
2022-03-26 20:44:54 +01:00 |
p_reimu.cpp
|
[Maintenance] Add min/max abstractions for constrained random numbers
|
2022-04-30 14:37:23 +02:00 |
p_yuuka.cpp
|
[Maintenance] Add min/max abstractions for constrained random numbers
|
2022-04-30 14:37:23 +02:00 |
pi_asm_1.asm
|
[Separate translation units] .PI: Row loop for masked blitting (undecompilable)
|
2021-02-21 14:04:51 +01:00 |
pi_asm_2.asm
|
[Separate translation units] [th05] pi_free() (undecompilable)
|
2021-02-20 23:50:02 +01:00 |
pi_cpp_1.cpp
|
[Decompilation] [th05] pi_put_masked_8(), pi_put_quarter_masked_8()
|
2021-02-21 14:04:52 +01:00 |
pi_cpp_2.cpp
|
[Decompilation] [th05] pi_put_8(), pi_put_quarter_8()
|
2021-02-20 23:50:03 +01:00 |
playchar.h
|
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
|
2022-04-30 14:37:28 +02:00 |
player.asm
|
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
|
2021-02-20 23:50:00 +01:00 |
player_a.cpp
|
[Decompilation] [th05] Aiming to the player
|
2021-07-31 21:09:37 +02:00 |
playfld.cpp
|
[Decompilation] [th04/th05] Playfield shaking
|
2022-03-05 17:50:33 +01:00 |
regist.cpp
|
[Maintenance] Turn motion_t into a template
|
2021-07-31 09:33:50 +02:00 |
res_kso.cpp
|
[Maintenance] Consistently use singular for entity structure and file names
|
2021-11-28 19:14:02 +01:00 |
resident.hpp
|
[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
|
2021-02-20 15:46:48 +01:00 |
snd_dlym.cpp
|
[Decompilation] [th05] snd_bgm_measure(), snd_delay_until_measure()
|
2021-01-30 18:23:03 +01:00 |
snd_kaja.cpp
|
[Decompilation] [th05] snd_kaja_interrupt()
|
2021-07-21 00:35:03 +02:00 |
snd_load.cpp
|
[Decompilation] [th05] snd_load()
|
2021-03-19 19:22:57 +01:00 |
spark_a.asm
|
[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable)
|
2022-05-01 00:22:04 +02:00 |
staff.cpp
|
[Maintenance] [th01] Start a new header file for direction types
|
2022-01-31 05:14:55 +01:00 |
th05.inc
|
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
|
2020-04-15 20:58:01 +02:00 |
vector.cpp
|
[Translation unit catch-up] [th04] vector1_at(), vector2_at()
|
2021-05-11 18:47:54 +02:00 |