ReC98/th05
nmlgc e1f3f9fe0b [Decompilation] [th04/th05] Demo Play: Reading the replay file
Yeah, nothing you'd want to use even as the base for a community-usable
replay format.

Completes P0192, funded by [Anonymous], nrook, and -Tom-.
2022-05-01 00:22:04 +02:00
..
end [Reverse-engineering] [th05] Staff roll: Verdict bitmap 2020-09-12 11:28:01 +02:00
formats [Naming] [th05] Officially rename "curve bullets" to "cheetos" 2022-04-29 03:28:44 +02:00
gaiji [Maintenance] Use *_CELS to denote the number of distinct animation sprites 2020-02-16 21:41:28 +01:00
hardware [Decompilation] [th04/th05] Demo Play: Reading the replay file 2022-05-01 00:22:04 +02:00
main [Separate translation units] [th04/th05] Spark sprite spawning (undecompilable) 2022-05-01 00:22:04 +02:00
op [Maintenance] [th04/th05] Drop the `_seg1` suffix from the GRCG functions 2022-05-01 00:22:03 +02:00
shiftjis [Decompilation] [th05] EMS / Dialog: Exit function 2021-11-29 02:01:10 +01:00
snd [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
sprites [Decompilation] [th05] Stage 1 midboss: Main function 2022-05-01 00:22:03 +02:00
bgimager.asm [Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable) 2021-03-19 23:19:48 +01:00
boss.cpp [Decompilation] [th05] Bosses: Player sprite collision 2022-03-27 00:39:03 +01:00
boss_6.cpp [Decompilation] [th05] Shinki: Pattern 1/11 2022-04-30 17:44:12 +02:00
boss_bg.cpp [Maintenance] [th04/th05] Split segment #1 before the boss backdrop function 2022-05-01 00:22:03 +02:00
boss_x.cpp [Maintenance] [th05] Split segment #3 before Shinki 2022-03-27 01:29:03 +01:00
bullet.asm [Decompilation] [th05] Bullets: Sprite selection by angle 2022-05-01 00:22:04 +02:00
bullet_1.asm [Reverse-engineering] [th05] Bullets: Velocity and angle calculation (undecompilable) 2021-07-31 21:09:36 +02:00
bullet_c.cpp [Decompilation] [th05] Bullets: Clipping and pre-spawn hit test 2021-07-31 21:09:30 +02:00
bullet_p.cpp [Decompilation] [th05] Bullets: Sprite selection by angle 2022-05-01 00:22:04 +02:00
bullet_t.cpp [Maintenance] [th04/th05] Move bullet code into dedicated segments 2022-03-05 15:31:50 +01:00
bullet_u.cpp [Maintenance] [th04/th05] Move bullet code into dedicated segments 2022-03-05 15:31:50 +01:00
cdg_p_nc.cpp [Decompilation] [th05] .CDG: Non-color blitting 2021-01-30 18:20:44 +01:00
cdg_put.asm [Translation unit catch-up] [th04] cdg_put_8() 2021-04-21 16:24:18 +02:00
cfg_lres.cpp [Decompilation] [th03/th04/th05] cfg_load_resident_ptr() 2021-07-21 00:34:59 +02:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
cheeto_u.cpp [Naming] [th05] Officially rename "curve bullets" to "cheetos" 2022-04-29 03:28:44 +02:00
demo.cpp [Decompilation] [th04/th05] Demo Play: Reading the replay file 2022-05-01 00:22:04 +02:00
dialog.cpp [Decompilation] [th05] EMS / Dialog: Face loading and rendering 2021-11-29 02:01:10 +01:00
egcrect.cpp [Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting 2020-11-16 20:01:09 +01:00
ems.cpp [Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image 2021-11-29 01:53:43 +01:00
f_dialog.cpp [Decompilation] [th04/th05] Dialog: Script loading functions 2022-03-27 00:39:04 +01:00
frmdelay.cpp [Maintenance] Highlight dependencies on pseudoregisters with the `asm` keyword 2022-02-18 09:36:34 +01:00
gather.cpp [Decompilation] [th04/th05] Gather circle rendering 2021-07-21 00:35:02 +02:00
hud_bar.asm [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
hud_ovrl.cpp [Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module 2022-03-27 00:33:51 +01:00
i_shot.hpp [Maintenance] Add min/max abstractions for constrained random numbers 2022-04-30 14:37:23 +02:00
initmain.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
initop.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
inp_h_w.cpp [Decompilation] [th05] input_reset_sense_held(), input_wait_for_change() 2021-01-30 18:26:34 +01:00
input_s.asm [Translation unit catch-up] [th04] Low-level input 2021-03-20 02:36:38 +01:00
laser_sc.cpp [Decompilation] [th05] Lasers: Spawn and control functions 2022-03-05 17:50:27 +01:00
m_char.cpp [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
main010.cpp [Maintenance] [th04/th05] Split segment #1 before the playfield shake function 2022-03-05 17:50:33 +01:00
main014.cpp [Naming] [th04/th05] Bosses: HP fill and .BB tile animation phase constants 2022-04-16 23:53:47 +02:00
main032.cpp [Maintenance] Add min/max abstractions for constrained random numbers 2022-04-30 14:37:23 +02:00
main034.cpp [Maintenance] [th05] Split segment #3 before the bullet update function 2021-07-31 09:33:50 +02:00
maine011.cpp [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
mb_dft.cpp [Decompilation] [th04/th05] Midbosses: Defeat animation update function 2022-03-05 17:50:33 +01:00
mem.h [Decompilation] [th04/th05] Demo Play: Reading the replay file 2022-05-01 00:22:04 +02:00
mem.inc [Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image 2021-11-29 01:53:43 +01:00
mem[data].asm
midboss.cpp [Decompilation] [th04/th05] Midbosses: Activation and reset functions 2022-05-01 00:22:03 +02:00
midboss1.cpp [Decompilation] [th05] Stage 1 midboss: Circular movement 2022-05-01 00:22:03 +02:00
musicp_a.asm [Maintenance] Move the contents of `music/` subdirectories under `op/` 2022-03-25 14:10:59 +01:00
musicp_c.cpp [Maintenance] Move the contents of `music/` subdirectories under `op/` 2022-03-25 14:10:59 +01:00
op010.cpp [Maintenance] Macros: Update to current coding standards 2022-03-25 14:05:36 +01:00
op011.cpp [Maintenance] Macros: Update to current coding standards 2022-03-25 14:05:36 +01:00
p_common.cpp [Maintenance] Add min/max abstractions for constrained random numbers 2022-04-30 14:37:23 +02:00
p_marisa.cpp [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
p_mima.cpp [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
p_reimu.cpp [Maintenance] Add min/max abstractions for constrained random numbers 2022-04-30 14:37:23 +02:00
p_yuuka.cpp [Maintenance] Add min/max abstractions for constrained random numbers 2022-04-30 14:37:23 +02:00
pi_asm_1.asm [Separate translation units] .PI: Row loop for masked blitting (undecompilable) 2021-02-21 14:04:51 +01:00
pi_asm_2.asm [Separate translation units] [th05] pi_free() (undecompilable) 2021-02-20 23:50:02 +01:00
pi_cpp_1.cpp [Decompilation] [th05] pi_put_masked_8(), pi_put_quarter_masked_8() 2021-02-21 14:04:52 +01:00
pi_cpp_2.cpp [Decompilation] [th05] pi_put_8(), pi_put_quarter_8() 2021-02-20 23:50:03 +01:00
playchar.h [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-04-30 14:37:28 +02:00
player.asm [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
player_a.cpp [Decompilation] [th05] Aiming to the player 2021-07-31 21:09:37 +02:00
playfld.cpp [Decompilation] [th04/th05] Playfield shaking 2022-03-05 17:50:33 +01:00
regist.cpp [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
res_kso.cpp [Maintenance] Consistently use singular for entity structure and file names 2021-11-28 19:14:02 +01:00
resident.hpp [Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries 2021-02-20 15:46:48 +01:00
snd_dlym.cpp [Decompilation] [th05] snd_bgm_measure(), snd_delay_until_measure() 2021-01-30 18:23:03 +01:00
snd_kaja.cpp [Decompilation] [th05] snd_kaja_interrupt() 2021-07-21 00:35:03 +02:00
snd_load.cpp [Decompilation] [th05] snd_load() 2021-03-19 19:22:57 +01:00
spark_a.asm [Separate translation units] [th04/th05] Spark sprite spawning (undecompilable) 2022-05-01 00:22:04 +02:00
staff.cpp [Maintenance] [th01] Start a new header file for direction types 2022-01-31 05:14:55 +01:00
th05.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
vector.cpp [Translation unit catch-up] [th04] vector1_at(), vector2_at() 2021-05-11 18:47:54 +02:00