ReC98/th04/math/vector.hpp

17 lines
360 B
C++

#include "th03/math/vector.hpp"
// (different calling convention than the TH03 one)
int pascal vector1_at(int origin, int length, int angle);
void pascal near vector2_near(
SPPoint near &ret, unsigned char angle, subpixel_t length
);
void pascal vector2_at(
SPPoint near &ret,
subpixel_t origin_x,
subpixel_t origin_y,
subpixel_t length,
int angle
);