mirror of https://github.com/nmlgc/ReC98.git
17 lines
360 B
C++
17 lines
360 B
C++
#include "th03/math/vector.hpp"
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// (different calling convention than the TH03 one)
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int pascal vector1_at(int origin, int length, int angle);
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void pascal near vector2_near(
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SPPoint near &ret, unsigned char angle, subpixel_t length
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);
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void pascal vector2_at(
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SPPoint near &ret,
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subpixel_t origin_x,
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subpixel_t origin_y,
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subpixel_t length,
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int angle
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);
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