ReC98/th01/snd/mdrv2.cpp

157 lines
2.5 KiB
C++

/* ReC98
* -----
* MDRV2 functions
*/
#pragma option -Z-
#include <fcntl.h>
#include <io.h>
#include <malloc.h>
#include <string.h>
#include "platform.h"
#include "x86real.h"
extern "C" {
#include "th01/snd/mdrv2.h"
}
typedef enum {
MDRV2_MPLAY = 0x00,
MDRV2_MFADE_OUT_BLOCK = 0x01,
MDRV2_MFADE_OUT_NONBLOCK = 0x02,
MDRV2_MSTOP = 0x03,
MDRV2_EPLAY = 0x04,
MDRV2_MSET = 0x06,
MDRV2_ESET = 0x07,
MDRV2_CHECK_BOARD = 0x09,
MDRV2_MFADE_IN = 0x0F,
} mdrv2_func_t;
static const uint8_t MDRV2 = 0xF2;
inline uint16_t mdrv2_call(mdrv2_func_t func) {
_AH = func;
geninterrupt(MDRV2);
return _AX;
}
extern char mdrv2_have_board;
struct hack { char x[12]; }; // XXX
extern const struct hack mdrv2_magic;
bool16 mdrv2_resident(void)
{
char s1[sizeof(mdrv2_magic)];
const struct hack s2 = mdrv2_magic;
char far *magicp = (char far *)(
((long)peek(0, MDRV2 * 4 + 2) << 16) + 0x102
);
int i;
for(i = 0; i < sizeof(s1); i++) {
s1[i] = magicp[i];
}
if(strcmp(s1, s2.x) != 0) {
return false;
}
return true;
}
void near pascal mdrv2_load(const char *fn, char func)
{
if(mdrv2_have_board) {
int handle = open(fn, (O_BINARY | O_RDONLY)); // opens a DOS handle
int length = filelength(handle);
seg_t sgm;
int ofs;
void far *block;
block = farmalloc(length);
sgm = FP_SEG(block);
ofs = FP_OFF(block);
_asm {
push ds
mov ax, 0x3F00
mov bx, handle
mov cx, length
mov ds, sgm
mov dx, ofs
}
geninterrupt(0x21);
_asm { pop ds; }
close(handle);
_asm {
push ds
mov ah, func
mov ds, sgm
mov si, ofs
}
geninterrupt(MDRV2);
_asm { pop ds; }
farfree(block);
}
}
void mdrv2_bgm_load(const char *fn)
{
mdrv2_load(fn, MDRV2_MSET);
}
void mdrv2_se_load(const char *fn)
{
mdrv2_load(fn, MDRV2_ESET);
}
void mdrv2_bgm_play(void)
{
if(mdrv2_have_board) {
mdrv2_call(MDRV2_MPLAY);
}
}
void mdrv2_bgm_stop(void)
{
if(mdrv2_have_board) {
mdrv2_call(MDRV2_MSTOP);
}
}
void mdrv2_bgm_fade_out_nonblock(void)
{
if(mdrv2_have_board) {
mdrv2_call(MDRV2_MFADE_OUT_NONBLOCK);
}
}
void mdrv2_bgm_fade_out_block(void)
{
if(mdrv2_have_board) {
mdrv2_call(MDRV2_MFADE_OUT_BLOCK);
}
}
void mdrv2_bgm_fade_in(void)
{
if(mdrv2_have_board) {
mdrv2_call(MDRV2_MFADE_IN);
}
}
int mdrv2_check_board(void)
{
mdrv2_have_board = mdrv2_call(MDRV2_CHECK_BOARD);
return mdrv2_have_board;
}
void mdrv2_se_play(int se)
{
if(se && mdrv2_have_board) {
se += (MDRV2_EPLAY << 8);
_asm { mov ax, se; } // Prevent [se] from being put into a register
geninterrupt(MDRV2);
}
}