mirror of https://github.com/nmlgc/ReC98.git
![]() Hardcoding these *might* have been acceptable if the numbers actually matched the sizes defined in GAME.BAT, but they don't. With PMD's AH=22h function, there's really no excuse though. About time I looked into this, and expressed that constant as an inline function that can easily be replaced with a proper implementation. Part of P0139, funded by [Anonymous]. |
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delaymea.cpp | ||
kajaint.asm | ||
load.cpp | ||
load[data].asm | ||
snd.h |