ReC98/th05/snd
nmlgc 46a1674250 [Reverse-engineering] [th02/th03/th04/th05] snd_load() buffer size
Hardcoding these *might* have been acceptable if the numbers actually
matched the sizes defined in GAME.BAT, but they don't. With PMD's
AH=22h function, there's really no excuse though.
About time I looked into this, and expressed that constant as an inline
function that can easily be replaced with a proper implementation.

Part of P0139, funded by [Anonymous].
2021-05-12 14:31:00 +02:00
..
delaymea.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
kajaint.asm [Separate translation units] [th05] snd_kaja_interrupt() (undecompilable) 2021-03-19 19:16:01 +01:00
load.cpp [Reverse-engineering] [th02/th03/th04/th05] snd_load() buffer size 2021-05-12 14:31:00 +02:00
load[data].asm [Decompilation] [th05] snd_load() 2021-03-19 19:22:57 +01:00
snd.h [Decompilation] [th05] Player character selection menu 2020-09-21 15:00:05 +02:00