ReC98/th03/hardware
nmlgc 3b21a75cab [Decompilation] [th05] Shinki: Pattern 5/11
The one where Shinki spawns her wings, which fire 50 quick random
bullets as soon as they appear. Featuring the first reliance on a piece
of state set by an earlier boss, which technically affects gameplay!

Part of P0190, funded by nrook.
2022-05-01 00:22:02 +02:00
..
inp_wait.cpp [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
input.h [Maintenance] Declare the input bitflags in a consistent way 2021-01-30 19:13:11 +01:00
input.inc
input[bss].asm [Maintenance] Correctly declare all input functions 2019-11-30 19:34:55 +01:00
input_modes[bss].asm [Maintenance] Correctly declare all input functions 2019-11-30 19:34:55 +01:00
input_s.cpp [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
palette.hpp [Decompilation] [th05] Shinki: Pattern 5/11 2022-05-01 00:22:02 +02:00
palette_changed[bss].asm [Reverse-engineering] [th03/th04/th05] Palette change flag 2019-03-03 13:32:55 +01:00
sprite16_copy.asm [Maintenance] [th03] Add a separate type for SPRITE16 sprite area offsets 2022-02-18 09:36:34 +01:00
vram.hpp [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00