ReC98/th01/main
nmlgc 442a92d32b [Decompilation] [th01] Player shots: Spawn function
Continuing to learn new things about Turbo C++'s code generation!

Part of P0098, funded by Yanga.
2020-06-13 21:15:31 +02:00
..
bullet [Decompilation] [th01] Pellet rendering 2020-06-13 21:11:53 +02:00
player [Decompilation] [th01] Player shots: Spawn function 2020-06-13 21:15:31 +02:00
bomb.hpp [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
debug.hpp [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
player_is_hit[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Reverse-engineering] [th01] Orb position 2020-06-13 21:13:51 +02:00
playfld.inc [Reverse-engineering] [th01] Orb position 2020-06-13 21:13:51 +02:00
portals.hpp [Reverse-engineering] [th01] Portal-related orb flags and variables 2020-06-13 21:15:29 +02:00
portals[bss].asm [Reverse-engineering] [th01] Portal-related orb flags and variables 2020-06-13 21:15:29 +02:00