.. |
formats
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[Maintenance] Clean up PI function declarations and comments
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2019-12-17 23:27:01 +01:00 |
gaiji
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[Naming] [th02] Gaiji loading
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2019-12-17 23:26:54 +01:00 |
hardware
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[Decompilation] Add separate types for 1bpp planar pixel lines
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2019-12-17 23:26:59 +01:00 |
hud
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[Reverse-engineering] [th02/th04/th05] Score update and display
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2019-09-21 14:01:47 +02:00 |
math
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[Maintenance] Change a few ASM .inc files to use 8.3 names
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2019-09-24 21:58:18 +02:00 |
music
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[Reduction] [th03/th04/th05] Music Room code identical to TH02
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2019-12-17 23:26:56 +01:00 |
player
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[Maintenance] [th04/th05] Separate constant for the player↔option distance
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2019-10-14 23:41:57 +02:00 |
snd
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[Decompilation] [th05] Character-independent shot type functions
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2019-12-22 15:37:36 +01:00 |
sprites
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[Reverse-engineering] [th04/th05] Spark animation
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2019-02-28 17:43:15 +01:00 |
strings
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[Position independence] master.lib graph_* function calls
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2019-12-29 21:15:38 +01:00 |
boss_funcs[bss].asm
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[Reverse-engineering] [th02/th04/th05] Boss-related function pointers
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2018-12-18 19:52:41 +01:00 |
demo.h
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[Naming] [th02/th04/th05] Demo loading and playback
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2019-11-24 14:14:13 +01:00 |
demo[bss].asm
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[Naming] [th02/th04/th05] Demo loading and playback
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2019-11-24 14:14:13 +01:00 |
demo[data].asm
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[Naming] [th02/th04/th05] Demo loading and playback
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2019-11-24 14:14:13 +01:00 |
exit.asm
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[Reduction] [th03/th04/th05] game_exit
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2019-11-24 12:45:17 +01:00 |
exit.c
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[Reduction] [th03/th04/th05] game_exit
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2019-11-24 12:45:17 +01:00 |
exit_dos.asm
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[Reduction] [th03/th04/th05] game_exit_to_dos
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2019-11-24 12:45:25 +01:00 |
exit_dos.c
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[C decompilation] [th02] Code segment #2 of all three executables
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2015-03-14 23:25:50 +01:00 |
initexit.h
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[Reduction] [th03/th04/th05] game_init_main
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2019-11-24 14:14:13 +01:00 |
initmain.asm
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[Reduction] [th03/th04/th05] game_init_main
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2019-11-24 14:14:13 +01:00 |
initmain.c
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[Maintenance] Move DOS memory assignment sizes to separate files
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2019-11-24 14:04:36 +01:00 |
initop.asm
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[Reduction] [th03/th04/th05] game_init_op
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2019-11-24 14:04:36 +01:00 |
initop.c
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[Reduction] [th03/th04/th05] game_init_op
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2019-11-24 14:04:36 +01:00 |
main02_1.c
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[Maintenance] Clean up PI function declarations and comments
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2019-12-17 23:27:01 +01:00 |
main02_2.c
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[Maintenance] Clean up PI function declarations and comments
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2019-12-17 23:27:01 +01:00 |
maine021.c
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[Maintenance] Clean up PI function declarations and comments
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2019-12-17 23:27:01 +01:00 |
maine022.c
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[Maintenance] Clean up PI function declarations and comments
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2019-12-17 23:27:01 +01:00 |
maine_03.c
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[Maintenance] Use the same resident structure pointer name for every game
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2020-01-03 21:26:10 +01:00 |
maine_04.c
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[Maintenance] Use the same resident structure pointer name for every game
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2020-01-03 21:26:10 +01:00 |
maine_05.c
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[Maintenance] [th01] Don't #define away master.lib's graph_accesspage() macro
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2020-01-14 21:49:38 +01:00 |
mem.h
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[Naming] [th02/th04/th05] Demo loading and playback
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2019-11-24 14:14:13 +01:00 |
mem.inc
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[Naming] [th02/th04/th05] Demo loading and playback
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2019-11-24 14:14:13 +01:00 |
op_01.c
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[Maintenance] Use the same resident structure pointer name for every game
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2020-01-03 21:26:10 +01:00 |
op_02_1.c
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[Maintenance] Clean up PI function declarations and comments
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2019-12-17 23:27:01 +01:00 |
op_02_2.c
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[Maintenance] Clean up PI function declarations and comments
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2019-12-17 23:27:01 +01:00 |
op_03.c
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[Maintenance] Clean up PI function declarations and comments
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2019-12-17 23:27:01 +01:00 |
op_04.c
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[Maintenance] Improve score data file-related type and function names
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2019-12-28 12:14:02 +01:00 |
op_05.c
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[Maintenance] Use the same resident structure pointer name for every game
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2020-01-03 21:26:10 +01:00 |
op_06.c
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[Maintenance] Clean up PI function declarations and comments
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2019-12-17 23:27:01 +01:00 |
playchar_speed[bss].asm
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[Reverse-engineering] [th02/th05] Player movement speed
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2018-12-26 22:07:34 +01:00 |
playfld.h
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[Position independence] False positives in master.lib GRCG function calls
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2019-11-14 00:51:48 +01:00 |
playfld.inc
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[Position independence] False positives in master.lib GRCG function calls
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2019-11-14 00:51:48 +01:00 |
power_overflow[data].asm
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[Reverse-engineering] [th02/th04/th05] Power overflow bonus
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2018-09-02 20:48:31 +02:00 |
score.c
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[Maintenance] Improve score data file-related type and function names
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2019-12-28 12:14:02 +01:00 |
score.h
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[Reverse-engineering] [th04/th05] GENSOU.SCR structure
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2019-12-28 12:18:43 +01:00 |
score.inc
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[Maintenance] Move a few more ASM definitions to their own .inc files
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2019-09-21 13:05:54 +02:00 |
scoreenc.c
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[Maintenance] Improve score data file-related type and function names
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2019-12-28 12:14:02 +01:00 |
scorelod.c
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[Maintenance] Improve score data file-related type and function names
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2019-12-28 12:14:02 +01:00 |
spark_render.asm
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[Reverse-engineering] [th02/th04/th05] Hardcoded spark sprites
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2019-02-28 17:43:15 +01:00 |
th02.h
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[Maintenance] Use the same resident structure pointer name for every game
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2020-01-03 21:26:10 +01:00 |
th02.inc
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[Maintenance] Use a single DEFCONV definition file to cover all games
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2019-12-17 23:27:01 +01:00 |
tiles[bss].asm
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[Reverse-engineering] [th02/th04/th05] Stage background tile ring buffer
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2018-12-29 17:03:24 +01:00 |
zun_res1.c
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[Maintenance] Use the same resident structure pointer name for every game
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2020-01-03 21:26:10 +01:00 |
zun_res2.c
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[Maintenance] Improve score data file-related type and function names
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2019-12-28 12:14:02 +01:00 |
zunerror.c
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[C decompilation] [th02] Code segment #2 of all three executables
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2015-03-14 23:25:50 +01:00 |