..
hardware
[Maintenance] [th01/th02] Split graph_putsa_fx() into its shared parts
2020-01-14 22:03:00 +01:00
fuuin_05.c
[C decompilation] [th01] VSync interrupt handler
2015-09-05 22:33:07 +02:00
fuuin_06.c
[C decompilation] [th01] Text mode functions
2015-03-11 23:29:58 +01:00
fuuin_08.cpp
[Decompilation] [th01] Blocking palette fade-ins from a custom start color
2020-01-14 21:47:17 +01:00
fuuin_11.c
[Maintenance] Fix any whitespace issues in our own code
2015-09-07 15:44:48 +02:00
fuuin_12.c
[C decompilation] [th01/fuuin] Slow 2x VRAM region scaling
2015-03-09 17:58:30 +01:00
fuuin_13.c
[Maintenance] Fix #include syntax for mdrv2.c
2019-11-24 12:45:08 +01:00
grps2xsc.c
[Maintenance] [th01] Don't #define away master.lib's graph_accesspage() macro
2020-01-14 21:49:38 +01:00
main_02.c
[Decompilation] [th01] frame_delay
2019-11-18 21:29:43 +01:00
main_03.c
[C decompilation] [th01] VSync interrupt handler
2015-09-05 22:33:07 +02:00
main_04.c
[C decompilation] [th01] VSync interrupt handler
2015-09-05 22:33:07 +02:00
main_06.cpp
[Decompilation] [th01] Blocking palette fade-ins from a custom start color
2020-01-14 21:47:17 +01:00
main_12.c
[C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff
2015-03-07 17:43:39 +01:00
main_13.c
[Maintenance] [th01] Don't #define away master.lib's graph_accesspage() macro
2020-01-14 21:49:38 +01:00
main_14.c
[C decompilation] [th01/reiiden] 2D vector construction
2015-03-13 23:03:39 +01:00
main_16.c
[Maintenance] Fix #include syntax for mdrv2.c
2019-11-24 12:45:08 +01:00
mdrv2.c
[Decompilation] Add a separate segment type
2019-12-17 23:26:59 +01:00
mdrv2[data].asm
[Decompilation] [th01] mdrv2_resident
2019-11-04 22:14:10 +01:00
op_02.c
[Decompilation] [th01] frame_delay
2019-11-18 21:29:43 +01:00
op_03.c
[C decompilation] [th01] VSync interrupt handler
2015-09-05 22:33:07 +02:00
op_04.c
[C decompilation] [th01] Text mode functions
2015-03-11 23:29:58 +01:00
op_06.cpp
[Decompilation] [th01] Blocking palette fade-ins from a custom start color
2020-01-14 21:47:17 +01:00
op_10.c
[C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff
2015-03-07 17:43:39 +01:00
op_11.c
[Maintenance] Fix #include syntax for mdrv2.c
2019-11-24 12:45:08 +01:00
op_12.cpp
[C decompilation] [th01/op] Archive functions
2015-03-05 23:12:14 +01:00
pf.asm
[C decompilation] [th01/op] Archive functions
2015-03-05 23:12:14 +01:00
pf.cpp
[Decompilation] Finally declare <stdint.h> types
2019-12-17 23:26:58 +01:00
pf[bss].asm
[C decompilation] [th01/op] Archive functions
2015-03-05 23:12:14 +01:00
pf[data].asm
[C decompilation] [th01/op] Archive functions
2015-03-05 23:12:14 +01:00
player_is_hit[bss].asm
[Reverse-engineering] [th01/th02/th04/th05] Player hit flag
2018-12-15 22:57:36 +01:00
ranks.h
[Reverse-engineering] [th04/th05] Resident structure
2020-01-03 21:43:43 +01:00
resstuff.c
[Maintenance] Use the same resident structure pointer name for every game
2020-01-03 21:26:10 +01:00
th01.h
[Decompilation] [th01] Inter-page rectangle moves
2020-01-14 21:50:23 +01:00
th01.inc
[Reverse-engineering] [th01/th02/th04/th05] Player invincibility frames
2019-09-24 21:57:53 +02:00
ztext.c
[Decompilation] Finally declare <stdint.h> types
2019-12-17 23:26:58 +01:00
ztext[data].asm
[C decompilation] [th01] Text mode functions
2015-03-11 23:29:58 +01:00
zunsoft.c
[C decompilation] [th01/reiiden] 2D vector construction
2015-03-13 23:03:39 +01:00