ReC98/th01/main/boss
nmlgc 40d9348c86 [Decompilation] [th01] SinGyoku: Transformations for patterns 5 and 6
Then again, this more flexible architecture points towards SinGyoku's
male form potentially having had way more varied patterns earlier in
development… or planned, but never realized.

Part of P0202, funded by [Anonymous] and Yanga.
2022-06-25 18:21:08 +02:00
..
anim.inc [Reverse-engineering] [th01] Non-entity boss animation classes 2020-09-28 12:37:34 +02:00
b05.cpp [Decompilation] [th01] SinGyoku: Transformations for patterns 5 and 6 2022-06-25 18:21:08 +02:00
b10j.cpp [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
b10m.cpp [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
b15j.cpp [Decompilation] [th01] SinGyoku: Sprite loading and initial variables 2022-06-24 23:28:19 +02:00
b15m.cpp [Decompilation] [th01] SinGyoku: Pattern 1/6 2022-06-25 18:21:08 +02:00
b20j.cpp [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
b20m.cpp [Decompilation] [th01] SinGyoku: Pattern 6/6 2022-06-25 18:21:08 +02:00
boss.hpp [Decompilation] [th01] SinGyoku: Sprite loading and initial variables 2022-06-24 23:28:19 +02:00
defeat.cpp [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
defeat.hpp [Decompilation] [th01] Boss defeat sequence: Generic version 2021-11-07 23:33:18 +01:00
entity_a.cpp [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
entity_a.hpp [Decompilation] [th01] SinGyoku: Pattern 4/6 2022-06-25 18:21:08 +02:00
entity_a.inc [Decompilation] [th01] Boss entities: Outer loading function 2021-05-27 19:36:02 +02:00
entity_a[data].asm [Maintenance] [th01] Clearly distinguish entity and animation .BOS slots 2020-09-28 12:32:52 +02:00
hit.cpp [Decompilation] [th01] Kikuri: Main function 2022-06-17 15:30:30 +02:00
nop.cpp [Maintenance] [th01] Fix boss_hit_update_and_render() declarations 2021-08-22 18:50:20 +02:00
palette.cpp [Decompilation] [th01] Retrieving and setting the default boss palette 2020-12-18 00:55:21 +01:00
palette.hpp [Decompilation] Move palette loops to common macros 2021-11-07 22:41:39 +01:00