ReC98/th04/player/player.h

20 lines
444 B
C

#include "th02/player/player.h"
#define PLAYER_MOVE_MARGIN_LEFT 8
#define PLAYER_MOVE_MARGIN_TOP 8
#define PLAYER_MOVE_MARGIN_RIGHT 8
#define PLAYER_MOVE_MARGIN_BOTTOM 16
#define PLAYER_OPTION_W 16
#define PLAYER_OPTION_H 16
#define PLAYER_OPTION_DISTANCE ((PLAYER_W / 2) + (PLAYER_OPTION_W / 2))
extern motion_t player_pos;
void pascal near player_pos_update_and_clamp(void);
// Shots
// -----
#define SHOT_W 16
#define SHOT_H 16
// -----