mirror of https://github.com/nmlgc/ReC98.git
8b627803a3
Raw, uninteresting position independence work. Or maybe not, given that this was one of the few things that also apply to TH01, and reveal just how chaotically this game was coded. And so we've got three ways that ZUN stored regular 2D points: Regularly (X first, Y second), Y first and X second, and multiple points stored in a structure of arrays… Completes P0059, funded by [Anonymous] and -Tom-. |
||
---|---|---|
.. | ||
formats | ||
gaiji | ||
hardware | ||
math | ||
snd | ||
defconv.inc | ||
frame_mod[bss].asm | ||
op_02.c | ||
sprite16[bss].asm | ||
th03.inc |