mirror of https://github.com/nmlgc/ReC98.git
85 lines
2.7 KiB
C
85 lines
2.7 KiB
C
#include "th04/sprites/cels.h"
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#define PARTICLE_CELS 4
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#define B4BALL_CELS 4
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/// Stage-independent pattern numbers for the super_*() functions
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/// -------------------------------------------------------------
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/// Since super_entry_bfnt() doesn't take a "start patnum" parameter, the
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/// order in which the files are loaded has to match the order here.
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typedef enum {
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// miko32.bft
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// ----------
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PAT_CLOUD_BULLET16_BLUE = 12,
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PAT_CLOUD_BULLET16_BLUE_last = (PAT_CLOUD_BULLET16_BLUE + BULLET_CLOUD_CELS - 1),
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PAT_CLOUD_BULLET16_RED,
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// ----------
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// reimu16.bft / mari16.bft / mima16.bft / yuka16.bft
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// --------------------------------------------------
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PAT_SHOT_SUB = 22,
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PAT_OPTION = 26,
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// --------------------------------------------------
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// miko16.bft
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// ----------
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PAT_ITEM = 36,
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// Non-directional bullets
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PAT_BULLET16_N_BLUE = 44,
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PAT_BULLET16_N_BALL_BLUE = PAT_BULLET16_N_BLUE,
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PAT_BULLET16_N_OUTLINED_BALL_BLUE,
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PAT_BULLET16_N_SMALL_BALL_BLUE,
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PAT_BULLET16_N_CROSS_BLUE, // Green during the EX-Alice battle
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PAT_BULLET16_N_RED,
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PAT_BULLET16_N_BALL_RED = PAT_BULLET16_N_RED,
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PAT_BULLET16_N_OUTLINED_BALL_RED,
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PAT_BULLET16_N_SMALL_BALL_RED,
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PAT_BULLET16_N_STAR,
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// Directional bullets
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PAT_BULLET16_D,
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PAT_BULLET16_D_BLUE = PAT_BULLET16_D,
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PAT_BULLET16_D_BLUE_last = (PAT_BULLET16_D_BLUE + BULLET_D_CELS - 1),
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PAT_BULLET16_D_GREEN, // Purple during the EX-Alice battle
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PAT_BULLET16_D_GREEN_last = (PAT_BULLET16_D_GREEN + BULLET_D_CELS - 1),
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// Vector bullets
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PAT_BULLET16_V,
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PAT_BULLET16_V_RED = PAT_BULLET16_V,
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PAT_BULLET16_V_RED_last = (PAT_BULLET16_V_RED + BULLET_V_CELS - 1),
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PAT_BULLET16_V_BLUE, // Yellow during the EX-Alice battle
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PAT_BULLET16_V_BLUE_last = (PAT_BULLET16_V_BLUE + BULLET_V_CELS - 1),
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PAT_CLOUD_PELLET,
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PAT_CLOUD_PELLET_last = (PAT_CLOUD_PELLET + BULLET_CLOUD_CELS - 1),
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PAT_BULLET_KILL,
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PAT_BULLET_KILL_last = (PAT_BULLET_KILL + BULLET_DECAY_CELS - 1),
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PAT_DECAY_PELLET,
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PAT_DECAY_PELLET_last = (PAT_DECAY_PELLET + BULLET_DECAY_CELS - 1),
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PAT_DECAY_BULLET16,
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PAT_DECAY_BULLET16_last = (PAT_DECAY_BULLET16 + BULLET_DECAY_CELS - 1),
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PAT_EXPLOSION_SMALL,
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PAT_PARTICLE = 172,
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PAT_PARTICLE_last = (PAT_PARTICLE + PARTICLE_CELS),
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// ----------
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} main_patnum_t;
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/// -------------------------------------------------------------
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/// Stage 4
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/// -------
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typedef enum {
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// st03.bb3
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// --------
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PAT_B4BALL_SNOW = 212,
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PAT_B4BALL_SNOW_last = (PAT_B4BALL_SNOW + B4BALL_CELS - 1),
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PAT_B4BALL_FIRE,
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PAT_B4BALL_FIRE_last = (PAT_B4BALL_FIRE + B4BALL_CELS - 1),
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PAT_B4BALL_SNOW_HIT,
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PAT_B4BALL_SNOW_HIT_last = (PAT_B4BALL_SNOW_HIT + B4BALL_CELS - 1),
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PAT_DECAY_B4BALL,
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PAT_DECAY_B4BALL_last = (PAT_DECAY_B4BALL + BULLET_DECAY_CELS - 1),
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// --------
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} stage4_patnum_t;
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/// -------
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