ReC98/th05/bullet
nmlgc 3bcc62ecbc [Position independence] [th05] Custom entity 4: Mai's and Yuki's 32×32 balls
Part of P0079, funded by -Tom-.
2020-02-29 15:56:03 +01:00
..
b4ball.hpp [Position independence] [th05] Custom entity 4: Mai's and Yuki's 32×32 balls 2020-02-29 15:56:03 +01:00
b4balls_add.asm [Position independence] [th05] Custom entity 4: Mai's and Yuki's 32×32 balls 2020-02-29 15:56:03 +01:00
b4balls_render.asm [Position independence] [th05] Custom entity 4: Mai's and Yuki's 32×32 balls 2020-02-29 15:56:03 +01:00
curve.hpp [Reverse-engineering] [th05] Custom entity 3: Curve bullet head structure 2020-02-29 15:55:17 +01:00
curve[bss].asm [Reverse-engineering] [th05] Curve bullet trail structure 2020-02-29 15:47:37 +01:00
curvebullets_add.asm [Reverse-engineering] [th05] Custom entity 3: Curve bullet head structure 2020-02-29 15:55:17 +01:00
patnum_for_angle.asm [Reverse-engineering] [th04/th05] Sprite selection for angled bullets 2020-02-16 21:46:43 +01:00
pattypes.h [Reverse-engineering] [th04/th05] Bullet spawn types 2020-02-16 21:48:33 +01:00
pattypes.inc [Reverse-engineering] [th04/th05] Bullet spawn types 2020-02-16 21:48:33 +01:00
update_patnum.asm [Reverse-engineering] [th04/th05] Sprite selection for angled bullets 2020-02-16 21:46:43 +01:00