ReC98/th04/main/pointnum
nmlgc 901eda4594 [Maintenance] Consistently indent preprocessor macros
Let's see if anyone ever tries to compile this codebase with a pre-C89
compiler that enforces the # at the beginning of the line.

Part of P0203, funded by [Anonymous] and GhostRiderCog.
2022-07-10 13:06:26 +02:00
..
add.asm [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
digits.asm [Reverse-engineering] [th04/th05] Point number popup add functions 2020-04-15 21:34:32 +02:00
inv_upd.asm [Reverse-engineering] [th04/th05] Point number popup add functions 2020-04-15 21:34:32 +02:00
num_put.asm [Reverse-engineering] [th02/th04/th05] Rendering of individual point numerals 2020-04-15 21:34:22 +02:00
pointnum.hpp [Maintenance] Consistently indent preprocessor macros 2022-07-10 13:06:26 +02:00
pointnum[bss].asm [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00
pointnum[data].asm [Reverse-engineering] [th04/th05] Point number popup add functions 2020-04-15 21:34:32 +02:00
render.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
render[bss].asm [Reverse-engineering] [th04/th05] Point number popup add functions 2020-04-15 21:34:32 +02:00