ReC98/th05
wintiger0222 37fb6eba32 [Naming] [th02/th04/th05] Demo loading and playback 2019-11-24 14:14:13 +01:00
..
boss [Decompilation] [th05] Stage setup 2019-09-15 20:35:15 +02:00
formats [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
hardware [Reverse-engineering] [th03/th04/th05] Input change delay function 2018-09-17 22:10:42 +02:00
hud [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
item [Reverse-engineering] [th04/th05] Item types and sprite IDs 2019-11-14 00:49:22 +01:00
music [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
player [Maintenance] Add an underscore to the player_pos variable 2019-11-18 22:21:15 +01:00
snd [Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt() 2015-03-15 23:51:11 +01:00
stage [Decompilation] [th05] Stage setup 2019-09-15 20:35:15 +02:00
hud_bar.asm [Reverse-engineering] [th04/th05] HUD bar display 2019-09-21 14:01:50 +02:00
laser_render_hittest.asm [Maintenance] Add an underscore to the player_pos variable 2019-11-18 22:21:15 +01:00
lasers[bss].asm [Reverse-engineering] [th05] Laser coordinate sub-structure 2018-12-15 23:04:24 +01:00
lasers_control.asm [Reverse-engineering] [th05] Laser coordinate sub-structure 2018-12-15 23:04:24 +01:00
lasers_render[bss].asm [Reverse-engineering] [th05] Laser update and render functions 2018-12-17 00:27:38 +01:00
lasers_update_render.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
main012.cpp [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
mem.h [Naming] [th02/th04/th05] Demo loading and playback 2019-11-24 14:14:13 +01:00
mem.inc [Naming] [th02/th04/th05] Demo loading and playback 2019-11-24 14:14:13 +01:00
mem[data].asm [Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes 2019-11-24 14:04:34 +01:00
p_marisa.cpp [Decompilation] [th05] Marisa's shot control functions 2019-10-14 23:54:37 +02:00
p_mima.cpp [Decompilation] [th05] Mima's shot control functions 2019-10-14 23:54:37 +02:00
p_yuuka.cpp [Decompilation] [th05] Yuuka's shot control functions 2019-10-14 23:54:29 +02:00
playchar_speed[bss].asm [Reverse-engineering] [th04/th05] Input → player movement 2019-09-21 14:01:51 +02:00
player.asm [Maintenance] Add an underscore to the player_pos variable 2019-11-18 22:21:15 +01:00
playperf_adjust_speed.asm [Reverse-engineering] [th05] Rank-based speed adjustment 2018-12-12 21:50:44 +01:00
select_for_playchar.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
th05.hpp [Decompilation] [th05] Marisa's shot control functions 2019-10-14 23:54:37 +02:00
th05.inc [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00