ReC98/th03/main
nmlgc f9d983e0c0 [Decompilation] [th03] Player: Collision detection
8×8-pixel* player hitbox confirmed.

(* 8×4 in VRAM terms)

Completes P0183, funded by Yanga and [Anonymous].
2022-02-18 09:36:34 +01:00
..
chars [Maintenance] Consistently use singular for entity structure and file names 2021-11-28 19:14:02 +01:00
player [Decompilation] [th03] Player: Collision detection 2022-02-18 09:36:34 +01:00
5_powers_of_10[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
collmap.asm [Reverse-engineering] [th03] Collision bitmap: Rectangles (undecompilable) 2022-02-18 09:36:34 +01:00
collmap.hpp [Decompilation] [th03] Player: Collision detection 2022-02-18 09:36:34 +01:00
collmap.inc [Reverse-engineering] [th03] Collision bitmap: Rectangles (undecompilable) 2022-02-18 09:36:34 +01:00
collmap_reset.asm [Reverse-engineering] [th03] Collision bitmap: Variables and constants 2022-02-18 09:36:34 +01:00
demo.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
frame_mod[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
frames.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfield_fg_x.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
playfield_fg_x[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Maintenance] [th03] Adopt the PlayfieldPoint subpixel type from TH02/TH04/TH05 2022-02-14 07:03:34 +01:00
playfld.inc [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00