ReC98/th01/end
nmlgc bd1c2ee7de [Maintenance] #define the number of dots in a byte
One fewer magic number. And one more deliberate dependency on a
PC-98-specific hardware constant, to further drive home just how
unportable these games are, even once decompilation will be complete.

Part of P0105, funded by Yanga.
2020-08-12 16:16:58 +02:00
..
pic.cpp [Maintenance] #define the number of dots in a byte 2020-08-12 16:16:58 +02:00
pic.hpp [Decompilation] [th01] Ending picture loading and display 2020-05-25 15:18:44 +02:00
type.h [Decompilation] [th01] VRAM text typing 2020-03-13 19:09:12 +01:00
type[data].asm [Decompilation] [th01] VRAM text typing 2020-03-13 19:09:12 +01:00
vars.hpp [Decompilation] [th01] FUUIN.EXE resident structure data retrieval 2020-05-25 15:22:53 +02:00