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There might only be three functions between the second and new third split, but these seem to depend on the entire rest of the code for card-flipping stages… Part of P0160, funded by Yanga.
20 lines
417 B
C++
20 lines
417 B
C++
/* ReC98
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* -----
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* 2nd part of code segment #1 of TH01's REIIDEN.EXE
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*/
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#pragma option -zPmain_01
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extern "C" {
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#include "ReC98.h"
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#include "master.hpp"
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#include "th01/hardware/egc.h"
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#include "th01/main/playfld.hpp"
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#include "th01/main/player/player.hpp"
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#include "th01/main/stage/palette.hpp"
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}
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#include "th01/main/stage/palette.cpp"
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#include "th01/main/player/inv_spr.cpp"
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#include "th01/main/player/orb.cpp"
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