ReC98/th01/main/boss
nmlgc 2c180c3825 [Reverse-engineering] [th01] Bosses: Current phase frame
One shared variable for all bosses except SinGyoku. Maybe the
biggest single set of PI false positives left in TH01?

Part of P0130, funded by Yanga.
2020-12-18 00:55:23 +01:00
..
anim.inc [Reverse-engineering] [th01] Non-entity boss animation classes 2020-09-28 12:37:34 +02:00
b05.cpp [Reverse-engineering] [th01] Bosses: Current phase frame 2020-12-18 00:55:23 +01:00
b15j.cpp [Decompilation] [th01] Retrieving and setting the default boss palette 2020-12-18 00:55:21 +01:00
b15j[bss].asm [Reverse-engineering] [th01] Boss entity classes 2020-08-12 17:49:34 +02:00
boss.hpp [Reverse-engineering] [th01] Bosses: Current phase frame 2020-12-18 00:55:23 +01:00
entity_a.cpp [Maintenance] [th01] Reorder shared .BOS code 2020-10-13 21:34:24 +02:00
entity_a.hpp [Decompilation] [th01] Reimu's animations: Byte-aligned unblitting 2020-10-13 21:34:35 +02:00
entity_a.inc [Maintenance] [th01] Clearly distinguish entity and animation .BOS slots 2020-09-28 12:32:52 +02:00
entity_a[data].asm [Maintenance] [th01] Clearly distinguish entity and animation .BOS slots 2020-09-28 12:32:52 +02:00
palette.cpp [Decompilation] [th01] Retrieving and setting the default boss palette 2020-12-18 00:55:21 +01:00
palette.hpp [Decompilation] [th01] Retrieving and setting the default boss palette 2020-12-18 00:55:21 +01:00