mirror of https://github.com/nmlgc/ReC98.git
![]() Reason: Saving SI and DI on the stack way too late. Just because ZUN absolutely *had* to move the clipping condition before these two PUSH instructions… Was it really necessary to save a total of 4 instructions for an unlikely worst case in a function that's maybe called like 10-20 times per frame *at worst*? Part of P0192, funded by [Anonymous], nrook, and -Tom-. |
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.. | ||
boss | ||
bullet | ||
dialog | ||
enemy | ||
hud | ||
item | ||
midboss | ||
player | ||
pointnum | ||
stage | ||
custom.h | ||
custom[bss].asm | ||
playperf.hpp | ||
select_for_playchar.asm |