ReC98/th04/main/hud
nmlgc 4d24ca53bd [Decompilation] [th04/th05] Bullets: Update function
… (24 + (difficulty * 8) + rank) in TH04, and (42 + (difficulty * 8))
in TH05. Also, TH05 only doesn't have TH04's bullet zap animation
because ZUN didn't consistently use constants…

Completes P0151, funded by Blue Bolt and -Tom-.
2021-07-31 20:19:33 +02:00
..
bar_put.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
bar_put[data].asm
element_put.asm [Reverse-engineering] [th04/th05] HUD: HP bar rendering 2020-09-17 22:23:14 +02:00
gaiji_row[data].asm [Maintenance] [th02/th04/th05] Rename `HUD_TRAM_W` to `HUD_KANJI_W` 2020-08-28 15:30:34 +02:00
hp[data].asm [Reverse-engineering] [th04/th05] HUD: HP bar rendering 2020-09-17 22:23:14 +02:00
hud.asm [Reverse-engineering] [th04/th05] HUD: HP bar rendering 2020-09-17 22:23:14 +02:00
hud.h [Decompilation] [th04/th05] Bullets: Update function 2021-07-31 20:19:33 +02:00
hud[data].asm [Reverse-engineering] [th04/th05] HUD: HP bar rendering 2020-09-17 22:23:14 +02:00
popup.cpp [Decompilation] [th04] Bonus popup point display 2021-07-20 23:35:50 +02:00
popup.hpp [Research] Assigning near functions from other groups to near function pointers 2021-07-31 09:33:49 +02:00
popup.inc [Decompilation] [th04/th05] Text popups 2021-07-20 23:35:46 +02:00
popup[bss].asm [Decompilation] [th04/th05] Text popups 2021-07-20 23:35:46 +02:00
popup[data].asm [Maintenance] [th04/th05] Merge shared popup data into one file 2021-07-20 20:50:25 +02:00
power[data].asm [Reverse-engineering] [th02/th04/th05] HUD: Bar colors 2020-08-28 16:21:13 +02:00