mirror of https://github.com/nmlgc/ReC98.git
![]() … (24 + (difficulty * 8) + rank) in TH04, and (42 + (difficulty * 8)) in TH05. Also, TH05 only doesn't have TH04's bullet zap animation because ZUN didn't consistently use constants… Completes P0151, funded by Blue Bolt and -Tom-. |
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.. | ||
Borland C++ decompilation.md | ||
HOLDKEY.C | ||
Makefile.mak | ||
README.md |
README.md
This directory collects various pieces of research into PC-98 hardware details that were made during the reverse-engineering phase, in order for us to better understand certain details and name functions/data more adequately.
Run maker
to build the examples. The executables will be directly placed
into this directory.