ReC98/th05
nmlgc 2480c76a56 [Naming] [th04/th05] MAINE.EXE: Top-level menu and scene functions
Also formalizing the `*_menu()` naming convention I've been following
for a while.

Part of P0265, funded by [Anonymous] and iruleatgames.
2024-02-03 08:59:48 +01:00
..
end [Naming] [th04/th05] MAINE.EXE: Top-level menu and scene functions 2024-02-03 08:59:48 +01:00
formats [Maintenance] Remove `extern "C"` from more areas of code 2024-02-02 23:59:34 +01:00
hardware [Platform] [x86 Real Mode] CPU flag macros 2023-02-28 08:08:16 +01:00
hiscore [Maintenance] Purge the C-style `typedef struct` syntax 2024-02-02 23:59:34 +01:00
main [Maintenance] Purge the C-style `typedef struct` syntax 2024-02-02 23:59:34 +01:00
op [Decompilation] [th03/th04/th05] Music Room: Move all remaining data to C land 2024-02-03 08:59:48 +01:00
shiftjis [Decompilation] [th03/th04/th05] Music Room: Main function 2024-02-03 08:59:47 +01:00
snd [Maintenance] Remove `extern "C"` from more areas of code 2024-02-02 23:59:34 +01:00
sprites [Reverse-engineering] [th04/th05] Main menu: Sprite IDs 2023-11-30 19:30:17 +01:00
bgimager.asm
boss.cpp
boss_1.cpp [Reverse-engineering] [th05] Sara: State 2023-01-17 10:37:49 +01:00
boss_4.cpp [Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure 2022-11-30 22:46:22 +01:00
boss_6.cpp
boss_bg.cpp
boss_exp.cpp [Decompilation] [th04/th05] Boss explosions 2023-07-01 05:22:23 +02:00
boss_x.cpp [Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure 2022-11-30 22:46:22 +01:00
bullet.asm [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
bullet_1.asm
bullet_c.cpp
bullet_p.cpp
bullet_t.cpp
bullet_u.cpp
cdg_p_nc.cpp
cdg_put.asm
cfg.cpp [Decompilation] [th04/th05] MIKO.CFG loading and saving 2023-11-01 23:17:52 +01:00
cfg_lres.cpp
chars.inc
cheeto_u.cpp
cutscene.cpp [Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing 2022-11-30 19:08:28 +01:00
demo.cpp
dialog.cpp
egcrect.cpp
ems.cpp
f_dialog.cpp
frmdelay.cpp [Maintenance] Remove `extern "C"` from more areas of code 2024-02-02 23:59:34 +01:00
gather.cpp
hi_view.cpp [Maintenance] [th05] Assign proper names to decompiled OP.EXE segments 2023-11-01 23:17:52 +01:00
hud_bar.asm [Maintenance] Introduce a type for PC-98 text RAM attributes 2023-11-30 18:47:20 +01:00
hud_ovrl.cpp
i_shot.hpp [Maintenance] Random number ring buffer: Remove `extern "C"` 2023-06-06 21:07:08 +02:00
initmain.cpp
initop.cpp
inp_h_w.cpp
input_s.asm
laser.cpp [Maintenance] [th05] Lasers: Prepare for two segments in one translation unit 2023-01-17 12:10:52 +01:00
laser_rh.cpp [Decompilation] [th05] Lasers: 2D vector construction 2023-01-17 11:46:25 +01:00
m_char.cpp [Naming] [th04/th05] bgimage_put_rect(): Annotate the 16-pixel alignment 2024-02-02 23:59:35 +01:00
main010.cpp [Maintenance] [th04/th05] Remove unnecessary segment splits 2023-10-31 22:33:13 +01:00
main014.cpp [Maintenance] master.hpp: Pass element counts to the hmem_allocbyte() wrapper 2022-11-30 16:59:09 +01:00
main032.cpp [Maintenance] Remove `extern "C"` from vector header inclusions 2023-06-10 18:32:25 +02:00
mb_dft.cpp
mem.h
mem.inc
mem[data].asm
midboss.cpp
midboss1.cpp
midboss5.cpp [Decompilation] [th05] Stage 5 midboss: Rendering 2022-11-30 22:46:22 +01:00
musicp_a.asm
musicp_c.cpp
op_main.cpp [Maintenance] [th04] Move MIKO.CFG code into the main menu translation unit 2023-11-30 19:30:17 +01:00
op_music.cpp [Maintenance] [th02/th03/th04/th05] Split segment #1 before the Music Room 2024-02-02 23:49:04 +01:00
op_setup.cpp [Reverse-engineering] [th04/th05] Setup menu: MSWIN.BFT sprite IDs 2023-11-30 20:25:50 +01:00
op_title.cpp [Decompilation] [th05] OP.EXE: .CDG loading and freeing 2023-11-30 20:55:36 +01:00
p_common.cpp [Contributing] Define `struct`, `class` and `template` naming conventions 2022-08-08 20:10:38 +02:00
p_marisa.cpp [Maintenance] Add a `nullptr` polyfill to platform.h 2022-07-10 13:02:51 +02:00
p_mima.cpp [Maintenance] Add a `nullptr` polyfill to platform.h 2022-07-10 13:02:51 +02:00
p_reimu.cpp [Contributing] Define `struct`, `class` and `template` naming conventions 2022-08-08 20:10:38 +02:00
p_yuuka.cpp [Maintenance] Add a `nullptr` polyfill to platform.h 2022-07-10 13:02:51 +02:00
pi_asm_1.asm
pi_asm_2.asm
pi_cpp_1.cpp
pi_cpp_2.cpp
playchar.h
player.asm [Decompilation] [th04] Player: Input → movement velocity 2023-01-17 11:44:15 +01:00
player_a.cpp
playfld.cpp
regist.cpp [Maintenance] Purge the C-style `typedef struct` syntax 2024-02-02 23:59:34 +01:00
res_kso.cpp [Maintenance] [th05] #include `common.h` directly inside `resident.hpp` 2023-11-30 19:55:18 +01:00
resident.hpp [Maintenance] Purge the C-style `typedef struct` syntax 2024-02-02 23:59:34 +01:00
snd_dlym.cpp
snd_kaja.cpp
snd_load.cpp
spark_a.asm
staff.cpp [Maintenance] [th04/th05] Cutscenes: Move box code to the main translation unit 2022-11-30 19:31:14 +01:00
th05.inc [Decompilation] [th05] Cutscenes: Return key wait animation 2022-11-30 19:08:05 +01:00
vector.cpp
zunsoft.cpp [Decompilation] [th04/th05] ZUN Soft logo: Move data to C land 2023-11-30 20:53:29 +01:00