.. |
end
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[Naming] [th04/th05] MAINE.EXE: Top-level menu and scene functions
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2024-02-03 08:59:48 +01:00 |
formats
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[Maintenance] Remove `extern "C"` from more areas of code
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2024-02-02 23:59:34 +01:00 |
hardware
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[Platform] [x86 Real Mode] CPU flag macros
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2023-02-28 08:08:16 +01:00 |
hiscore
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[Maintenance] Purge the C-style `typedef struct` syntax
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2024-02-02 23:59:34 +01:00 |
main
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[Maintenance] Purge the C-style `typedef struct` syntax
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2024-02-02 23:59:34 +01:00 |
op
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[Decompilation] [th03/th04/th05] Music Room: Move all remaining data to C land
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2024-02-03 08:59:48 +01:00 |
shiftjis
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[Decompilation] [th03/th04/th05] Music Room: Main function
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2024-02-03 08:59:47 +01:00 |
snd
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[Maintenance] Remove `extern "C"` from more areas of code
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2024-02-02 23:59:34 +01:00 |
sprites
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[Reverse-engineering] [th04/th05] Main menu: Sprite IDs
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2023-11-30 19:30:17 +01:00 |
bgimager.asm
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…
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boss.cpp
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…
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boss_1.cpp
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[Reverse-engineering] [th05] Sara: State
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2023-01-17 10:37:49 +01:00 |
boss_4.cpp
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[Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure
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2022-11-30 22:46:22 +01:00 |
boss_6.cpp
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…
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boss_bg.cpp
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…
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boss_exp.cpp
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[Decompilation] [th04/th05] Boss explosions
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2023-07-01 05:22:23 +02:00 |
boss_x.cpp
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[Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure
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2022-11-30 22:46:22 +01:00 |
bullet.asm
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[Maintenance] Introduce a generic entity flag enum
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2023-03-29 12:36:55 +02:00 |
bullet_1.asm
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…
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bullet_c.cpp
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…
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bullet_p.cpp
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…
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bullet_t.cpp
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…
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bullet_u.cpp
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…
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cdg_p_nc.cpp
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…
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cdg_put.asm
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…
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cfg.cpp
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[Decompilation] [th04/th05] MIKO.CFG loading and saving
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2023-11-01 23:17:52 +01:00 |
cfg_lres.cpp
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…
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chars.inc
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…
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cheeto_u.cpp
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…
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cutscene.cpp
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[Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing
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2022-11-30 19:08:28 +01:00 |
demo.cpp
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…
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dialog.cpp
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…
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egcrect.cpp
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…
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ems.cpp
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…
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f_dialog.cpp
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…
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frmdelay.cpp
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[Maintenance] Remove `extern "C"` from more areas of code
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2024-02-02 23:59:34 +01:00 |
gather.cpp
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…
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hi_view.cpp
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[Maintenance] [th05] Assign proper names to decompiled OP.EXE segments
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2023-11-01 23:17:52 +01:00 |
hud_bar.asm
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[Maintenance] Introduce a type for PC-98 text RAM attributes
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2023-11-30 18:47:20 +01:00 |
hud_ovrl.cpp
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…
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i_shot.hpp
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[Maintenance] Random number ring buffer: Remove `extern "C"`
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2023-06-06 21:07:08 +02:00 |
initmain.cpp
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…
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initop.cpp
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…
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inp_h_w.cpp
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…
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input_s.asm
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…
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laser.cpp
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[Maintenance] [th05] Lasers: Prepare for two segments in one translation unit
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2023-01-17 12:10:52 +01:00 |
laser_rh.cpp
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[Decompilation] [th05] Lasers: 2D vector construction
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2023-01-17 11:46:25 +01:00 |
m_char.cpp
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[Naming] [th04/th05] bgimage_put_rect(): Annotate the 16-pixel alignment
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2024-02-02 23:59:35 +01:00 |
main010.cpp
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[Maintenance] [th04/th05] Remove unnecessary segment splits
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2023-10-31 22:33:13 +01:00 |
main014.cpp
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[Maintenance] master.hpp: Pass element counts to the hmem_allocbyte() wrapper
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2022-11-30 16:59:09 +01:00 |
main032.cpp
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[Maintenance] Remove `extern "C"` from vector header inclusions
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2023-06-10 18:32:25 +02:00 |
mb_dft.cpp
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…
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mem.h
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…
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mem.inc
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…
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mem[data].asm
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…
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midboss.cpp
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…
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midboss1.cpp
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…
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midboss5.cpp
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[Decompilation] [th05] Stage 5 midboss: Rendering
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2022-11-30 22:46:22 +01:00 |
musicp_a.asm
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…
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musicp_c.cpp
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…
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op_main.cpp
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[Maintenance] [th04] Move MIKO.CFG code into the main menu translation unit
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2023-11-30 19:30:17 +01:00 |
op_music.cpp
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[Maintenance] [th02/th03/th04/th05] Split segment #1 before the Music Room
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2024-02-02 23:49:04 +01:00 |
op_setup.cpp
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[Reverse-engineering] [th04/th05] Setup menu: MSWIN.BFT sprite IDs
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2023-11-30 20:25:50 +01:00 |
op_title.cpp
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[Decompilation] [th05] OP.EXE: .CDG loading and freeing
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2023-11-30 20:55:36 +01:00 |
p_common.cpp
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[Contributing] Define `struct`, `class` and `template` naming conventions
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2022-08-08 20:10:38 +02:00 |
p_marisa.cpp
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[Maintenance] Add a `nullptr` polyfill to platform.h
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2022-07-10 13:02:51 +02:00 |
p_mima.cpp
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[Maintenance] Add a `nullptr` polyfill to platform.h
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2022-07-10 13:02:51 +02:00 |
p_reimu.cpp
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[Contributing] Define `struct`, `class` and `template` naming conventions
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2022-08-08 20:10:38 +02:00 |
p_yuuka.cpp
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[Maintenance] Add a `nullptr` polyfill to platform.h
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2022-07-10 13:02:51 +02:00 |
pi_asm_1.asm
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…
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pi_asm_2.asm
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…
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pi_cpp_1.cpp
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…
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pi_cpp_2.cpp
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…
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playchar.h
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…
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player.asm
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[Decompilation] [th04] Player: Input → movement velocity
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2023-01-17 11:44:15 +01:00 |
player_a.cpp
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…
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playfld.cpp
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…
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regist.cpp
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[Maintenance] Purge the C-style `typedef struct` syntax
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2024-02-02 23:59:34 +01:00 |
res_kso.cpp
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[Maintenance] [th05] #include `common.h` directly inside `resident.hpp`
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2023-11-30 19:55:18 +01:00 |
resident.hpp
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[Maintenance] Purge the C-style `typedef struct` syntax
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2024-02-02 23:59:34 +01:00 |
snd_dlym.cpp
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…
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snd_kaja.cpp
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…
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snd_load.cpp
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…
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spark_a.asm
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…
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staff.cpp
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[Maintenance] [th04/th05] Cutscenes: Move box code to the main translation unit
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2022-11-30 19:31:14 +01:00 |
th05.inc
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[Decompilation] [th05] Cutscenes: Return key wait animation
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2022-11-30 19:08:05 +01:00 |
vector.cpp
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…
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zunsoft.cpp
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[Decompilation] [th04/th05] ZUN Soft logo: Move data to C land
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2023-11-30 20:53:29 +01:00 |