ReC98/th02/main
nmlgc 26926080bc [Maintenance] Remove `extern "C"` from more areas of code
This commit covers
• TH02/TH03/TH04/TH05's frame_delay() and frame_delay_2() (finally!)
• TH02/TH03/TH04/TH05's game_init_main()
• TH02's graph_copy_rect_1_to_0_16()
• TH03/TH04/TH05's cfg_load_resident_ptr()
• TH05's piano_setup_and_put_initial() and piano_render()

Part of P0264, funded by [Anonymous] and Blue Bolt.
2024-02-02 23:59:34 +01:00
..
boss [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
bullet [Decompilation] Add a macro for faster VRAM offset calculation with bit shifts 2023-03-25 21:28:15 +01:00
dialog [Maintenance] Remove `extern "C"` from more areas of code 2024-02-02 23:59:34 +01:00
hud [Maintenance] Remove `extern "C"` from more areas of code 2024-02-02 23:59:34 +01:00
item [Decompilation] [th02] Items: Initialization/reset function 2023-06-07 18:53:22 +02:00
player [Reverse-engineering] [th02] Player: Current master.lib sprite ID 2023-11-01 23:17:51 +01:00
pointnum [Maintenance] [th02/th04/th05] Stage tiles: Move metrics to a separate header 2023-10-31 22:33:10 +01:00
stage [Reverse-engineering] [th02] Stage progression flag 2023-11-01 23:17:52 +01:00
tile [Maintenance] [th02/th04/th05] Stage tiles: Move metrics to a separate header 2023-10-31 22:33:10 +01:00
demo.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
entity.hpp [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
entity.inc [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
execl.hpp [Naming] [th02/th03/th04/th05] Rename GameCore() to GameExecl() 2022-05-01 00:22:04 +02:00
playfld.hpp [Decompilation] [th04/th05] Boss explosions 2023-07-01 05:22:23 +02:00
playfld.inc [Reverse-engineering] [th02] Player: Position references 2023-11-01 23:17:51 +01:00
power_overflow[data].asm [Decompilation] [th02] Items: Collision detection and collection 2023-06-07 16:57:41 +02:00
score.cpp [Decompilation] [th02] Score: Initialization, reset, and consistency functions 2023-06-07 00:40:27 +02:00
score.hpp [Decompilation] [th02] HUD: Full rendering 2023-06-07 01:32:45 +02:00
scroll.hpp [Decompilation] [th02] Dialog: Box slide-in animation 2023-11-01 23:17:51 +01:00
slowdown.hpp [Reverse-engineering] [th02] Slowdown factor 2023-03-29 12:36:56 +02:00
spark.hpp [Reverse-engineering] [th02] Sparks: Structure 2023-03-29 12:36:56 +02:00
spark_render.asm [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
sparks.inc [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00