..
boss
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
bullet
[Decompilation] Add a macro for faster VRAM offset calculation with bit shifts
2023-03-25 21:28:15 +01:00
dialog
[Maintenance] Remove `extern "C"` from more areas of code
2024-02-02 23:59:34 +01:00
hud
[Maintenance] Remove `extern "C"` from more areas of code
2024-02-02 23:59:34 +01:00
item
[Decompilation] [th02] Items: Initialization/reset function
2023-06-07 18:53:22 +02:00
player
[Reverse-engineering] [th02] Player: Current master.lib sprite ID
2023-11-01 23:17:51 +01:00
pointnum
[Maintenance] [th02/th04/th05] Stage tiles: Move metrics to a separate header
2023-10-31 22:33:10 +01:00
stage
[Reverse-engineering] [th02] Stage progression flag
2023-11-01 23:17:52 +01:00
tile
[Maintenance] [th02/th04/th05] Stage tiles: Move metrics to a separate header
2023-10-31 22:33:10 +01:00
demo.h
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
demo[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
demo[data].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
entity.hpp
[Maintenance] Introduce a generic entity flag enum
2023-03-29 12:36:55 +02:00
entity.inc
[Maintenance] Introduce a generic entity flag enum
2023-03-29 12:36:55 +02:00
execl.hpp
[Naming] [th02/th03/th04/th05] Rename GameCore() to GameExecl()
2022-05-01 00:22:04 +02:00
playfld.hpp
[Decompilation] [th04/th05] Boss explosions
2023-07-01 05:22:23 +02:00
playfld.inc
[Reverse-engineering] [th02] Player: Position references
2023-11-01 23:17:51 +01:00
power_overflow[data].asm
[Decompilation] [th02] Items: Collision detection and collection
2023-06-07 16:57:41 +02:00
score.cpp
[Decompilation] [th02] Score: Initialization, reset, and consistency functions
2023-06-07 00:40:27 +02:00
score.hpp
[Decompilation] [th02] HUD: Full rendering
2023-06-07 01:32:45 +02:00
scroll.hpp
[Decompilation] [th02] Dialog: Box slide-in animation
2023-11-01 23:17:51 +01:00
slowdown.hpp
[Reverse-engineering] [th02] Slowdown factor
2023-03-29 12:36:56 +02:00
spark.hpp
[Reverse-engineering] [th02] Sparks: Structure
2023-03-29 12:36:56 +02:00
spark_render.asm
[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
2020-08-28 14:53:30 +02:00
sparks.inc
[Maintenance] Fix inconsistencies in sprite declarations
2020-07-09 22:28:14 +02:00