mirror of https://github.com/nmlgc/ReC98.git
22 lines
830 B
C++
22 lines
830 B
C++
#include "th03/math/subpixel.hpp"
|
|
|
|
#define PLAYFIELD_COUNT 2
|
|
#define PLAYFIELD_W 288
|
|
// For both playfields, in every direction. (CSS style!)
|
|
// The clipped SPRITE16 display functions rely on this being at least 16!
|
|
#define PLAYFIELD_BORDER 16
|
|
#define PLAYFIELD_X PLAYFIELD_BORDER
|
|
#define PLAYFIELD_Y PLAYFIELD_BORDER
|
|
|
|
#define PLAYFIELD_W_BORDERED (PLAYFIELD_BORDER + PLAYFIELD_W + PLAYFIELD_BORDER)
|
|
#define PLAYFIELD1_CLIP_LEFT 0
|
|
#define PLAYFIELD1_CLIP_RIGHT (PLAYFIELD1_CLIP_LEFT + PLAYFIELD_W_BORDERED - 1)
|
|
#define PLAYFIELD2_CLIP_LEFT (PLAYFIELD1_CLIP_RIGHT + 1)
|
|
#define PLAYFIELD2_CLIP_RIGHT (PLAYFIELD2_CLIP_LEFT + PLAYFIELD_W_BORDERED - 1)
|
|
|
|
#define PLAYFIELD_VRAM_W_BORDERED (PLAYFIELD_W_BORDERED / 8)
|
|
|
|
extern int playfield_fg_shift_x[PLAYFIELD_COUNT];
|
|
|
|
int pascal playfield_fg_x_to_screen(Subpixel x, unsigned int pid);
|