ReC98/libs/sprite16
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
..
sprite16.asm [Regression] Explicitly request 16-bit default segments when using .MODEL 2021-03-29 22:39:11 +02:00
sprite16.doc [th03] Identify ZUNSP.COM as a rebrand of Promisence Soft's SPRITE16.COM driver 2019-11-06 23:30:43 +01:00
sprite16.h [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
sprite16.inc [Maintenance] [th03] Add a separate type for SPRITE16 sprite area offsets 2022-02-18 09:36:34 +01:00