mirror of https://github.com/nmlgc/ReC98.git
b61e612fdf
OK, this is the big one. We still keep using `#include` guards only where we absolutely need to, but with each header now being valid in isolation, this can now actually help *minimize* the length of each translation unit's `#include` list. Turns out that after removing all the duplicates, we only *actually* need to guard 29 headers across all 5 games. Part of P0285, funded by [Anonymous] and iruleatgames. |
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sprite16.asm | ||
sprite16.doc | ||
sprite16.h | ||
sprite16.inc |