ReC98/decomp.hpp

116 lines
3.6 KiB
C++

/* ReC98
* -----
* Declarations to help decompiling the seemingly impossible
*/
#ifndef DECOMP_HPP
#define DECOMP_HPP
#include "x86real.h"
// Alternate version that sets the value first
#define outport2(port, val) _asm { \
mov ax, val; \
mov dx, port; \
out dx, ax; \
}
// Should just be unwrapped wherever it appears. Code that directly uses T
// would be much cleaner.
template <class T> union StupidBytewiseWrapperAround {
T t;
int8_t byte[sizeof(T)];
uint8_t ubyte[sizeof(T)];
};
// Does exactly the same as Turbo C++'s __memcpy__() intrinsic, just with
// stupidly reordered instructions. Can be replaced with regular copy
// assignment wherever it appears.
// ----------------------------------------------------------------------
#define prepare_di_si(dst, dst_offset, src, src_offset) { \
_DI = dst; \
_DI += dst_offset; \
_SI = src; \
_SI += src_offset; \
}
#define prepare_si_di(dst, dst_offset, src, src_offset) { \
_SI = src; \
_SI += src_offset; \
_DI = dst; \
_DI += dst_offset; \
}
#if (GAME == 5)
#define copy_near_struct_member( \
dst, dst_offset, src, src_offset, size, prepare_func \
) { \
_CX = (size / sizeof(uint16_t)); \
asm { push ds; pop es; } \
prepare_func(FP_OFF(&dst), dst_offset, FP_OFF(&src), src_offset); \
asm { rep movsw; } \
}
#else
#define copy_near_struct_member( \
dst, dst_offset, src, src_offset, size, prepare_func \
) { \
asm { push ds; pop es; } \
prepare_func(FP_OFF(&dst), dst_offset, FP_OFF(&src), src_offset); \
_CX = (size / sizeof(uint16_t)); \
asm { rep movsw; } \
}
#endif
// ----------------------------------------------------------------------
// Circumventing compiler optimizations
// ------------------------------------
// If you don't want to recreate the code layout of the original PC-98
// binaries, these can be safely deleted. They just make the code worse.
#if defined(__TURBOC__) && defined(__MSDOS__)
// Use this function wherever the original code used a immediate 0 literal
// that Turbo C++ would optimize away, e.g. in register assignments
// (_AX = 0 → XOR AX, AX) or comparisons (_AX == 0 → OR AX, AX). This way,
// the compiler is forced to leave space for any potential offset, with the
// literal 0 then being spelled out by the linker.
template <class T> inline T keep_0(T x) {
if(x == 0) {
extern void *near address_0;
return reinterpret_cast<T>(&address_0);
}
return x;
}
// Bypasses the -Z -3 function parameter optimization, where [x] would be
// combined with any potential subsequent 16-bit parameter adjacent in
// memory to form a 32-bit PUSH.
// (Interestingly, using a template function inlines either too well or
// too badly. Only this macro guarantees the intended 16-bit PUSH to be
// consistently emitted.)
#define inhibit_Z3(x) \
*reinterpret_cast<int16_t near *>(reinterpret_cast<uint16_t>(&x))
// Calling an empty inlined function prevents certain jump optimizations.
// Returning a value also allows such a barrier to be used for turning
// conditional branches with no `else` branch into ternary expressions,
// which can lead to different jump optimizations in longer functions.
inline bool optimization_barrier(void) {
return false;
}
#else
#define keep_0(x) x
#define inhibit_Z3(x) x
#define optimization_barrier()
#endif
// ------------------------------------
// 32-bit ASM instructions not supported by Turbo C++ 4.0J's built-in
// assembler. Makes no sense to compile with `#pragma inline` (and thus,
// require a 16-bit TASM) just for those.
#define MOVSD __emit__(0x66, 0xA5);
#define REP __emit__(0xF3);
#endif /* DECOMP_HPP */