.. |
hardware
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[Decompilation] [th01] Blocking palette fade-ins from a custom start color
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2020-01-14 21:47:17 +01:00 |
fuuin_05.c
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[C decompilation] [th01] VSync interrupt handler
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2015-09-05 22:33:07 +02:00 |
fuuin_06.c
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[C decompilation] [th01] Text mode functions
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2015-03-11 23:29:58 +01:00 |
fuuin_08.cpp
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[Decompilation] [th01] Blocking palette fade-ins from a custom start color
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2020-01-14 21:47:17 +01:00 |
fuuin_11.c
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[Maintenance] Fix any whitespace issues in our own code
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2015-09-07 15:44:48 +02:00 |
fuuin_12.c
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[C decompilation] [th01/fuuin] Slow 2x VRAM region scaling
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2015-03-09 17:58:30 +01:00 |
fuuin_13.c
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[Maintenance] Fix #include syntax for mdrv2.c
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2019-11-24 12:45:08 +01:00 |
grps2xsc.c
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[Decompilation] Add separate types for 1bpp planar pixel lines
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2019-12-17 23:26:59 +01:00 |
main_02.c
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[Decompilation] [th01] frame_delay
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2019-11-18 21:29:43 +01:00 |
main_03.c
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[C decompilation] [th01] VSync interrupt handler
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2015-09-05 22:33:07 +02:00 |
main_04.c
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[C decompilation] [th01] VSync interrupt handler
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2015-09-05 22:33:07 +02:00 |
main_06.cpp
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[Decompilation] [th01] Blocking palette fade-ins from a custom start color
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2020-01-14 21:47:17 +01:00 |
main_12.c
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[C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff
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2015-03-07 17:43:39 +01:00 |
main_13.c
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[C decompilation] [th01/reiiden] Randomly shaped VRAM copy functions, #1
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2015-03-10 17:39:00 +01:00 |
main_14.c
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[C decompilation] [th01/reiiden] 2D vector construction
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2015-03-13 23:03:39 +01:00 |
main_16.c
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[Maintenance] Fix #include syntax for mdrv2.c
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2019-11-24 12:45:08 +01:00 |
mdrv2.c
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[Decompilation] Add a separate segment type
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2019-12-17 23:26:59 +01:00 |
mdrv2[data].asm
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[Decompilation] [th01] mdrv2_resident
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2019-11-04 22:14:10 +01:00 |
op_02.c
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[Decompilation] [th01] frame_delay
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2019-11-18 21:29:43 +01:00 |
op_03.c
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[C decompilation] [th01] VSync interrupt handler
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2015-09-05 22:33:07 +02:00 |
op_04.c
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[C decompilation] [th01] Text mode functions
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2015-03-11 23:29:58 +01:00 |
op_06.cpp
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[Decompilation] [th01] Blocking palette fade-ins from a custom start color
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2020-01-14 21:47:17 +01:00 |
op_10.c
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[C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff
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2015-03-07 17:43:39 +01:00 |
op_11.c
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[Maintenance] Fix #include syntax for mdrv2.c
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2019-11-24 12:45:08 +01:00 |
op_12.cpp
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[C decompilation] [th01/op] Archive functions
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2015-03-05 23:12:14 +01:00 |
pf.asm
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[C decompilation] [th01/op] Archive functions
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2015-03-05 23:12:14 +01:00 |
pf.cpp
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[Decompilation] Finally declare <stdint.h> types
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2019-12-17 23:26:58 +01:00 |
pf[bss].asm
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[C decompilation] [th01/op] Archive functions
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2015-03-05 23:12:14 +01:00 |
pf[data].asm
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[C decompilation] [th01/op] Archive functions
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2015-03-05 23:12:14 +01:00 |
player_is_hit[bss].asm
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[Reverse-engineering] [th01/th02/th04/th05] Player hit flag
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2018-12-15 22:57:36 +01:00 |
ranks.h
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[Reverse-engineering] [th04/th05] Resident structure
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2020-01-03 21:43:43 +01:00 |
resstuff.c
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[Maintenance] Use the same resident structure pointer name for every game
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2020-01-03 21:26:10 +01:00 |
th01.h
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[Reverse-engineering] [th01] grcg_setcolor() C reimplementations
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2019-12-17 23:26:57 +01:00 |
th01.inc
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[Reverse-engineering] [th01/th02/th04/th05] Player invincibility frames
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2019-09-24 21:57:53 +02:00 |
ztext.c
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[Decompilation] Finally declare <stdint.h> types
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2019-12-17 23:26:58 +01:00 |
ztext[data].asm
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[C decompilation] [th01] Text mode functions
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2015-03-11 23:29:58 +01:00 |
zunsoft.c
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[C decompilation] [th01/reiiden] 2D vector construction
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2015-03-13 23:03:39 +01:00 |