mirror of https://github.com/nmlgc/ReC98.git
155 lines
2.7 KiB
NASM
155 lines
2.7 KiB
NASM
; Merges the inputs for the P1 multi-player keys into the single-player state
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; after sensing.
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; void input_mode_interface();
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_input_mode_interface proc far
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push bp
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mov bp, sp
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nopcall _input_reset_sense_key_held
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cmp js_bexist, 0
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jz short @@nojoy
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call js_sense
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mov ax, js_stat
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or _input_sp, ax
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@@nojoy:
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mov ax, _input_mp_p1
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or _input_sp, ax
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pop bp
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retf
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_input_mode_interface endp
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; Completely ignores joystick input.
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; void input_mode_key_vs_key();
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_input_mode_key_vs_key proc far
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push bp
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mov bp, sp
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nopcall _input_reset_sense_key_held
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pop bp
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retf
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_input_mode_key_vs_key endp
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; void input_mode_joy_vs_key();
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_input_mode_joy_vs_key proc far
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push bp
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mov bp, sp
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nopcall _input_reset_sense_key_held
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cmp js_bexist, 0
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jz short loc_EDA2
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call js_sense
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mov ax, js_stat
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mov _input_mp_p1, ax
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mov ax, _input_sp
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mov _input_mp_p2, ax
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loc_EDA2:
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pop bp
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retf
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_input_mode_joy_vs_key endp
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; void input_mode_key_vs_joy();
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_input_mode_key_vs_joy proc far
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push bp
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mov bp, sp
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nopcall _input_reset_sense_key_held
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cmp js_bexist, 0
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jz short @@nojoy
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call js_sense
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mov ax, js_stat
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mov _input_mp_p2, ax
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mov ax, _input_sp
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mov _input_mp_p1, ax
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@@nojoy:
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pop bp
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retf
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_input_mode_key_vs_joy endp
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; void input_mode_1p_vs_cpu();
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_input_mode_1p_vs_cpu proc far
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push bp
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mov bp, sp
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nopcall _input_reset_sense_key_held
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mov ax, _input_sp
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or _input_mp_p1, ax
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cmp js_bexist, 0
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jz short @@nojoy
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call js_sense
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mov ax, js_stat
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or _input_mp_p1, ax
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@@nojoy:
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mov _input_mp_p2, INPUT_NONE
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pop bp
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retf
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_input_mode_1p_vs_cpu endp
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; void input_mode_cpu_vs_1p();
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_input_mode_cpu_vs_1p proc far
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push bp
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mov bp, sp
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nopcall _input_reset_sense_key_held
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mov ax, _input_sp
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or ax, _input_mp_p1
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mov _input_mp_p2, ax
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cmp js_bexist, 0
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jz short loc_EE15
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call js_sense
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mov ax, js_stat
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or _input_mp_p2, ax
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loc_EE15:
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mov _input_mp_p1, INPUT_NONE
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pop bp
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retf
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_input_mode_cpu_vs_1p endp
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; Just allows quitting via the OK or CANCEL, both of which are mapped to
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; INPUT_CANCEL.
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; void input_mode_cpu_vs_cpu();
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_input_mode_cpu_vs_cpu proc far
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push bp
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mov bp, sp
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nopcall _input_reset_sense_key_held
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test _input_sp.hi, high INPUT_CANCEL
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jnz short @@map
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test _input_sp.hi, high INPUT_OK
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jz short @@ret
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@@map:
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mov _input_sp, INPUT_CANCEL
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@@ret:
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mov _input_mp_p1, INPUT_NONE
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mov _input_mp_p2, INPUT_NONE
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pop bp
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retf
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_input_mode_cpu_vs_cpu endp
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; Just allows quitting via pressing any button.
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; void input_mode_attract();
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_input_mode_attract proc far
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push bp
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mov bp, sp
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nopcall _input_reset_sense_key_held
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cmp js_bexist, 0
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jz short @@nojoy
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call js_sense
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mov ax, js_stat
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or _input_sp, ax
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@@nojoy:
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mov ax, _input_mp_p1
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or _input_sp, ax
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mov _input_mp_p1, INPUT_NONE
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mov _input_mp_p2, INPUT_NONE
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pop bp
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retf
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_input_mode_attract endp
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