ReC98/th02/main/tile/tile.inc

18 lines
448 B
C++

TILE_W = 16
TILE_H = 16
TILE_VRAM_W = (TILE_W / 8)
TILES_Y = 1 + (PLAYFIELD_H / TILE_H) + 1
TILES_X = (PLAYFIELD_W / TILE_W)
TILE_FLAG_H = (TILE_H / 2)
TILE_FLAGS_Y = TILES_Y * (TILE_H / TILE_FLAG_H)
TILE_IMAGE_COUNT = 100;
TILE_AREA_ROWS = (RES_Y / TILE_H);
TILE_AREA_COLUMNS = (TILE_IMAGE_COUNT / TILE_AREA_ROWS);
TILE_AREA_LEFT = (RES_X - (TILE_AREA_COLUMNS * TILE_W));
TILE_AREA_TOP = 0;
TILE_AREA_VRAM_LEFT = (TILE_AREA_LEFT / BYTE_DOTS);