..
b05.cpp
[Naming] [th01] Rename `done` to `player_is_hit`
2022-08-14 23:16:40 +02:00
b10j.cpp
[Naming] [th01] Rename `done` to `player_is_hit`
2022-08-14 23:16:40 +02:00
b10m.cpp
[Naming] [th01] Rename `done` to `player_is_hit`
2022-08-14 23:16:40 +02:00
b15j.cpp
[Naming] [th01] Rename `done` to `player_is_hit`
2022-08-14 23:16:40 +02:00
b15m.cpp
[Naming] [th01] Rename `done` to `player_is_hit`
2022-08-14 23:16:40 +02:00
b20j.cpp
[Decompilation] [th01] REIIDEN.EXE: Move already referenced literals to C land
2022-08-14 23:17:46 +02:00
b20m.cpp
[Naming] [th01] Rename `done` to `player_is_hit`
2022-08-14 23:16:40 +02:00
boss.hpp
[Decompilation] [th01] YuugenMagan: Main function
2022-08-08 20:14:55 +02:00
defeat.cpp
[Naming] [th01] Rename `done` to `player_is_hit`
2022-08-14 23:16:40 +02:00
defeat.hpp
[Decompilation] [th01] Boss defeat sequence: Generic version
2021-11-07 23:33:18 +01:00
entity_a.cpp
[Maintenance] [th01] Remove `extern "C"` from all remaining areas of code
2022-08-14 23:03:15 +02:00
entity_a.hpp
[Decompilation] [th01] Boss entities and animations: Move all data to C land
2022-08-08 20:16:16 +02:00
hit.cpp
[Decompilation] [th01] Orb/stage/pellet unblit/update/render/VSync function
2022-08-14 23:20:24 +02:00
nop.cpp
[Maintenance] [th01] Fix boss_hit_update_and_render() declarations
2021-08-22 18:50:20 +02:00
palette.cpp
[Maintenance] [th01] Remove `extern "C"` from all remaining areas of code
2022-08-14 23:03:15 +02:00
palette.hpp
[Research] [th01] Mima: Explain the palette resets in the hop pattern
2022-07-17 20:46:02 +02:00