.. |
anim.inc
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[Reverse-engineering] [th01] Non-entity boss animation classes
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2020-09-28 12:37:34 +02:00 |
b05.cpp
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[Maintenance] [th01] Remove `extern "C"` from more areas of code
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2022-07-10 13:09:12 +02:00 |
b10j.cpp
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[Maintenance] [th01] Remove `extern "C"` from more areas of code
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2022-07-10 13:09:12 +02:00 |
b10m.cpp
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[Maintenance] [th01] Remove `extern "C"` from more areas of code
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2022-07-10 13:09:12 +02:00 |
b15j.cpp
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[Decompilation] [th01] SinGyoku: Sprite loading and initial variables
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2022-06-24 23:28:19 +02:00 |
b15m.cpp
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[Maintenance] [th01] Remove `extern "C"` from more areas of code
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2022-07-10 13:09:12 +02:00 |
b20j.cpp
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[Maintenance] [th01] Remove `extern "C"` from more areas of code
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2022-07-10 13:09:12 +02:00 |
b20m.cpp
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[Maintenance] [th01] Remove `extern "C"` from more areas of code
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2022-07-10 13:09:12 +02:00 |
boss.hpp
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[Decompilation] [th01] YuugenMagan: Sprite loading and initial variables
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2022-06-25 18:21:08 +02:00 |
defeat.cpp
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[Maintenance] Remove `extern "C"` from more areas of code
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2022-06-24 23:28:19 +02:00 |
defeat.hpp
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[Decompilation] [th01] Boss defeat sequence: Generic version
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2021-11-07 23:33:18 +01:00 |
entity_a.cpp
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[Maintenance] Add a `nullptr` polyfill to platform.h
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2022-07-10 13:02:51 +02:00 |
entity_a.hpp
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[Decompilation] [th01] SinGyoku: Pattern 4/6
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2022-06-25 18:21:08 +02:00 |
entity_a.inc
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[Decompilation] [th01] YuugenMagan: Sprite loading and initial variables
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2022-06-25 18:21:08 +02:00 |
entity_a[data].asm
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[Maintenance] [th01] Clearly distinguish entity and animation .BOS slots
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2020-09-28 12:32:52 +02:00 |
hit.cpp
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[Decompilation] [th01] Kikuri: Main function
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2022-06-17 15:30:30 +02:00 |
nop.cpp
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[Maintenance] [th01] Fix boss_hit_update_and_render() declarations
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2021-08-22 18:50:20 +02:00 |
palette.cpp
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[Decompilation] [th01] Retrieving and setting the default boss palette
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2020-12-18 00:55:21 +01:00 |
palette.hpp
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[Decompilation] Move palette loops to common macros
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2021-11-07 22:41:39 +01:00 |