ReC98/th01/main/bonus.cpp

533 lines
16 KiB
C++

#include <dos.h>
#include "libs/master.lib/pc98_gfx.hpp"
#include "th01/resident.hpp"
#include "th01/v_colors.hpp"
#include "th01/math/clamp.hpp"
#include "th01/hardware/egc_impl.hpp"
#include "th01/hardware/frmdelay.h"
#include "th01/hardware/graph.h"
#include "th01/hardware/grppsafx.h"
#include "th01/hardware/input.hpp"
#include "th01/hardware/palette.h"
#include "th01/snd/mdrv2.h"
#include "th01/formats/grp.h"
#include "th01/shiftjis/fwnum.hpp"
#include "th01/shiftjis/bonus.hpp"
#include "th01/sprites/bonusbox.hpp"
#include "th01/sprites/bonusbox.csp"
#include "th01/main/extend.hpp"
#include "th01/main/hud/hud.hpp"
#include "th01/main/bonus.hpp"
#include "th01/main/bullet/pellet.hpp"
#include "th01/main/player/player.hpp"
#include "th01/main/player/shot.hpp"
#include "th01/main/stage/palette.hpp"
#include "th01/main/stage/stages.hpp"
/// Coordinates
/// -----------
// Stage bonus
// -----------
static const screen_x_t STAGEBONUS_PADDED_LEFT = 32;
static const screen_y_t STAGEBONUS_PADDED_TOP = 40;
static const int STAGEBONUS_ROWS = 14;
static const pixel_t STAGEBONUS_PADDING_TOP = 40;
static const pixel_t STAGEBONUS_PADDED_W = ((2 * GLYPH_FULL_W) + STAGEBONUS_W);
static const pixel_t STAGEBONUS_PADDED_H = (
STAGEBONUS_PADDING_TOP + (STAGEBONUS_ROWS * GLYPH_H) + GLYPH_H
);
// -----------
// TOTLE
// -----
static const screen_x_t TOTLE_STAGE_LEFT = 224;
static const screen_y_t TOTLE_STAGE_TOP = 14;
static const vram_word_amount_t TOTLE_METRIC_VRAM_WORD_LEFT = (224 / 16);
static const pixel_t TOTLE_METRIC_DIGIT_W = PTN_QUARTER_W;
static const pixel_t TOTLE_METRIC_H = 21;
static const screen_y_t TOTLE_METRIC_TIME_TOP = 86;
static const screen_y_t TOTLE_METRIC_CARDCOMBO_MAX_TOP = 107;
static const screen_y_t TOTLE_METRIC_RESOURCES_TOP = 128;
static const screen_y_t TOTLE_METRIC_STAGE_NUMBER_TOP = 149;
static const screen_y_t TOTLE_TOTLE_TOP = 196;
// -----
/// -----------
// State
// -----
extern uscore_t score_bonus; // Should be local to the respective function.
#define clamp_and_add_x10_to_score_bonus(val, max, unnecessary_i) \
/* Sneaky! That's how we can pretend this is an actual function that */ \
/* returns a value. */ \
val; \
if(val > max) { \
val = max; \
} \
for(unnecessary_i = 0; unnecessary_i < 10; unnecessary_i++) { \
score_bonus += val; \
}
// -----
// ZUN quirk: No ([digit] % 10) for the quarter calculation? As a result, we
// get scrambled numerals if [digit % 20] is between 10 and 19 inclusive:
//
// | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
// | 2 | 3 | 0 | 1 | 6 | 7 | 4 | 5 | (none) | (none) |
#define totle_metric_digit_scramble_if_ge_10_and_put_8(left, top, digit) { \
ptn_put_quarter_8( \
left, top, (PTN_TOTLE_NUMERAL_16 + ((digit % 10) / 4)), (digit % 4) \
); \
} \
// [digit] must be a value from 0 to 9, but [place] can be negative.
void pascal near totle_metric_digit_animate(
int digit, int place, screen_y_t top
)
{
enum {
DIGIT_LOOPS = 2, // Number of full loops from 0 to 9
};
int loops_done = 0;
screen_x_t left = (
(TOTLE_METRIC_VRAM_WORD_LEFT * 16) + (place * TOTLE_METRIC_DIGIT_W)
);
// The only place in the game where this hack is appropriate… but even
// here, that's only because the left coordinate is always word-aligned.
ptn_sloppy_unput_before_alpha_put = true;
for(int i = 0; i < (DIGIT_LOOPS * 10); i++) {
totle_metric_digit_scramble_if_ge_10_and_put_8(left, top, i);
if((i % 10) == (digit % 10)) {
loops_done++;
}
if(loops_done >= DIGIT_LOOPS) {
break;
}
delay(4);
mdrv2_se_play(2);
}
// Only necessary because the last numeral rendered in the loop is
// guaranteed to be a scrambled one.
totle_metric_digit_scramble_if_ge_10_and_put_8(left, top, digit);
ptn_sloppy_unput_before_alpha_put = false;
}
static const int ROWSHIFT_CHUNK_DOTS = (EGC_REGISTER_DOTS * 2);
static const int ROWSHIFT_CHUNK_SIZE = (EGC_REGISTER_SIZE * 2);
// Shifts [ROWSHIFT_CHUNK_DOTS] pixels of the given row on VRAM page 0 from
// either the right edge of VRAM to the left or vice versa depending on whether
// [y] is even or odd, then fills the freed-up chunk with a chunk of pixels
// from VRAM page 1 that start [transferred_offset] bytes away from the shifted
// edge.
// Assumes that VRAM page 0 is accessed, and that the EGC is active and
// initialized for a copy.
void pascal near egc_pagetrans_rowshift_alternating(
vram_y_t y, vram_byte_amount_t transferred_offset
)
{
enum {
CHUNK_OFFSET_LEFT = (0 * EGC_REGISTER_SIZE),
CHUNK_OFFSET_RIGHT = (1 * EGC_REGISTER_SIZE),
};
uvram_offset_t vo_p0;
egc_temp_t dots;
vram_byte_amount_t negative_chunk_delta; // negative for extra confusion?
union {
vram_dword_amount_t num;
vram_offset_t vo_p1;
} u1;
// Shift
if(y & 1) {
vo_p0 = vram_offset_muldiv((RES_X - ROWSHIFT_CHUNK_DOTS), y);
negative_chunk_delta = -ROWSHIFT_CHUNK_SIZE;
} else {
vo_p0 = vram_offset_muldiv(0, y);
negative_chunk_delta = ROWSHIFT_CHUNK_SIZE;
}
for(u1.num = 0; u1.num < ((ROW_SIZE / ROWSHIFT_CHUNK_SIZE) - 1); u1.num++) {
vo_p0 += negative_chunk_delta;
// Inconsistent parentheses? Blame code generation.
dots = egc_chunk(vo_p0 + CHUNK_OFFSET_LEFT);
egc_chunk((vo_p0 - negative_chunk_delta + CHUNK_OFFSET_LEFT)) = dots;
dots = egc_chunk(vo_p0 + CHUNK_OFFSET_RIGHT);
egc_chunk((vo_p0 - negative_chunk_delta + CHUNK_OFFSET_RIGHT)) = dots;
}
// Transfer new pixels
u1.vo_p1 = ((negative_chunk_delta > 0)
? ((y * ROW_SIZE) + transferred_offset)
: ((y * ROW_SIZE) + ROW_SIZE - ROWSHIFT_CHUNK_SIZE - transferred_offset)
);
graph_accesspage_func(1); dots = egc_chunk(u1.vo_p1 + CHUNK_OFFSET_LEFT);
graph_accesspage_func(0); egc_chunk(vo_p0 + CHUNK_OFFSET_LEFT) = dots;
graph_accesspage_func(1); dots = egc_chunk(u1.vo_p1 + CHUNK_OFFSET_RIGHT);
graph_accesspage_func(0); egc_chunk(vo_p0 + CHUNK_OFFSET_RIGHT) = dots;
}
void pascal near totle_pagetrans_animate(int)
{
upixel_t y;
unsigned int rows_active = 0;
uvram_byte_amount_t* row_transfer_offset;
bool16* row_active;
unsigned int rows_done = 0;
vc2 col;
unsigned int comp;
unsigned int rows_done_prev = 1;
int unused_and_uninitialized_frame_count; // ZUN bloat
row_transfer_offset = new uvram_byte_amount_t[RES_Y];
row_active = new bool16[RES_Y];
for(y = 0; y < RES_Y; y++) {
row_transfer_offset[y] = 0;
row_active[y] = false;
}
egc_on();
egc_setup_copy();
while(1) {
for(y = 0; y < RES_Y; y++) {
if(!row_active[y]) {
continue;
}
egc_pagetrans_rowshift_alternating_32(y, row_transfer_offset[y]);
row_transfer_offset[y] += ROWSHIFT_CHUNK_SIZE;
if(row_transfer_offset[y] >= ROW_SIZE) {
row_active[y] = false;
rows_done++;
}
}
unused_and_uninitialized_frame_count++;
frame_delay(2);
if(rows_done >= RES_Y) {
break;
}
if(rows_active < RES_Y) {
row_active[rows_active + 0] = true;
row_active[rows_active + 1] = true;
row_active[rows_active + 2] = true;
row_active[rows_active + 3] = true;
row_active[rows_active + 4] = true;
row_active[rows_active + 5] = true;
row_active[rows_active + 6] = true;
row_active[rows_active + 7] = true;
}
rows_active += 8;
if((rows_done != rows_done_prev) && ((rows_active & 0xF) == 0)) {
z_palette_step_to(col, comp, grp_palette);
}
rows_done_prev = rows_done;
}
delete[] row_transfer_offset;
delete[] row_active;
egc_off();
}
void near totle_load_and_pagetrans_animate(void)
{
graph_accesspage_func(1);
grp_put("CLEAR3.grp");
ptn_load(PTN_SLOT_NUMB, "numb.ptn");
graph_accesspage_func(0);
totle_pagetrans_animate(0);
}
inline void totle_free(void) {
ptn_free(PTN_SLOT_NUMB);
}
void near stagebonus_box_open_animate(void)
{
vram_offset_t vo_upper_row = vram_offset_shift(
STAGEBONUS_PADDED_LEFT,
(STAGEBONUS_PADDED_TOP + (STAGEBONUS_PADDED_H / 2))
);
pixel_t x;
vram_offset_t vo_upper_column;
vram_offset_t vo_lower_row;
vram_offset_t vo_lower_column;
const dot_rect_t(8, 4) BOX = sSTAGEBONUS_BOX[0];
grcg_setcolor_rmw(V_BLACK);
vo_lower_row = vo_upper_row;
for(pixel_t row = 0; row < (STAGEBONUS_PADDED_H / 2); row++) {
x = 0;
vo_upper_column = vo_upper_row;
vo_lower_column = vo_lower_row;
while(x < (STAGEBONUS_PADDED_W / BYTE_DOTS)) {
grcg_put(vo_upper_column, BOX[row % BOX.h()], 8);
grcg_put(vo_lower_column, BOX[row % BOX.h()], 8);
x++;
vo_upper_column++;
vo_lower_column++;
}
vo_upper_row -= ROW_SIZE;
vo_lower_row += ROW_SIZE;
if((row % 6) == 0) {
frame_delay(1);
}
}
grcg_off_func();
}
static const int8_t FULLWIDTH_NUMERAL_SPACE = 10;
void fullwidth_numeral(ShiftJISKanji& kanji, int8_t digit)
{
const shiftjis_t* NUMERALS[11] = FULLWIDTH_NUMERALS_WITH_SPACE;
kanji.byte[0] = NUMERALS[digit][0];
kanji.byte[1] = NUMERALS[digit][1];
}
void pascal near fullwidth_str_from_4_digit_value(ShiftJISKanji str[4], int val)
{
fullwidth_numeral(str[0], (val / 1000)); val %= 1000;
fullwidth_numeral(str[1], (val / 100)); val %= 100;
fullwidth_numeral(str[2], (val / 10)); val %= 10;
fullwidth_numeral(str[3], val);
}
#define stagebonus_str_put(relative_left, row, col, str) { \
graph_putsa_fx( \
(STAGEBONUS_PADDED_LEFT + GLYPH_FULL_W + relative_left), \
(STAGEBONUS_PADDED_TOP + 40 + (row * GLYPH_H)), \
(col | FX_WEIGHT_BOLD), \
str \
); \
}
void stagebonus_animate(int stage_num)
{
enum {
DIGITS = ((sizeof(stagebonus_digit_buf) - 1) / 2),
METRIC_W = shiftjis_w(stagebonus_digit_buf),
// Right-aligned?
TITLE_LEFT = (STAGEBONUS_W - STAGEBONUS_TITLE_W),
LABEL_LEFT = 0,
// Technically reaching into the right padding.
METRIC_LEFT = (STAGEBONUS_W + GLYPH_FULL_W - METRIC_W),
TOTAL_LEFT = (STAGEBONUS_W - METRIC_W),
HIT_KEY_LEFT = (
STAGEBONUS_W - (2 * GLYPH_FULL_W) - shiftjis_w(STAGEBONUS_HIT_KEY)
),
};
#define clamp_add_x10_to_score_bonus_and_put( \
digit_buf, row, val, max, unnecessary_i \
) { \
val = clamp_and_add_x10_to_score_bonus(val, max, unnecessary_i); \
fullwidth_str_from_4_digit_value(digit_buf, val); \
stagebonus_str_put(METRIC_LEFT, row, V_WHITE, digit_buf->byte); \
}
stagebonus_title_t* title = reinterpret_cast<stagebonus_title_t *>(
&stagebonus_title
);
ShiftJISKanji* digit_buf = reinterpret_cast<ShiftJISKanji *>(
stagebonus_digit_buf
);
int val = 0;
unsigned int i;
fullwidth_numeral(title->stage[0], (stage_num / 10));
fullwidth_numeral(title->stage[1], (stage_num % 10));
z_palette_set_all_show(stage_palette);
stagebonus_box_open_animate();
stagebonus_str_put(TITLE_LEFT, 0, V_RED, title->prefix->byte);
stagebonus_str_put(LABEL_LEFT, 2, V_WHITE, STAGEBONUS_SUBTITLE);
stagebonus_str_put(LABEL_LEFT, 3, V_WHITE, STAGEBONUS_TIME);
stagebonus_str_put(LABEL_LEFT, 5, V_WHITE, STAGEBONUS_CARDCOMBO_MAX);
stagebonus_str_put(LABEL_LEFT, 7, V_WHITE, STAGEBONUS_RESOURCES);
stagebonus_str_put(LABEL_LEFT, 9, V_WHITE, STAGEBONUS_STAGE_NUMBER);
stagebonus_str_put(LABEL_LEFT, 11, V_WHITE, STAGEBONUS_TOTAL);
stagebonus_str_put(HIT_KEY_LEFT, 13, V_RED, STAGEBONUS_HIT_KEY);
// Time
val = (stage_timer * 3);
val = clamp_and_add_x10_to_score_bonus(val, 6553, i);
fullwidth_numeral(digit_buf[4], 0);
fullwidth_numeral(digit_buf[5], FULLWIDTH_NUMERAL_SPACE);
fullwidth_str_from_4_digit_value(digit_buf, val);
stagebonus_str_put(METRIC_LEFT, 3, V_WHITE, digit_buf->byte);
// Card combo ("Continuous")
val = (cardcombo_max * 100);
clamp_add_x10_to_score_bonus_and_put(digit_buf, 5, val, 6553, i);
// Bomb & Player
val = (rem_lives * 200);
val += (rem_bombs * 100);
clamp_add_x10_to_score_bonus_and_put(digit_buf, 7, val, 6553, i);
// Stage number
val = ((stage_num - 1) * 200);
clamp_add_x10_to_score_bonus_and_put(digit_buf, 9, val, 6553, i);
// Commit
score += score_bonus;
// Sum
int bonus_div_10000 = (score_bonus / 10000);
int bonus_remainder = (score_bonus - (bonus_div_10000 * 10000));
resident->bonus_per_stage[(stage_num - 1) % STAGES_PER_SCENE] = score_bonus;
fullwidth_numeral(digit_buf[0], (bonus_div_10000 / 10));
fullwidth_numeral(digit_buf[1], (bonus_div_10000 % 10));
fullwidth_numeral(digit_buf[2], (bonus_remainder / 1000));
bonus_remainder %= 1000;
fullwidth_numeral(digit_buf[3], (bonus_remainder / 100));
bonus_remainder %= 100;
fullwidth_numeral(digit_buf[4], (bonus_remainder / 10));
fullwidth_numeral(digit_buf[5], 0);
stagebonus_str_put(TOTAL_LEFT, 11, V_WHITE, digit_buf->byte);
// Remember when we added to the [score] above?
hud_score_and_cardcombo_render();
// Don't you love explicitly spelling out everything that can happen?
score_extend_update_and_render();
input_reset_sense();
input_shot = true;
input_ok = true;
while((input_shot == true) && (input_ok == true)) {
input_sense(false);
}
score_bonus = 0;
#undef clamp_add_x10_to_score_bonus_and_put
}
inline void totle_metric_4_digit_animate(long& val, screen_y_t top) {
totle_metric_digit_animate((val / 1000), 0, top); val = (val % 1000);
totle_metric_digit_animate((val / 100), 1, top); val = (val % 100);
totle_metric_digit_animate((val / 10), 2, top); val = (val % 10);
totle_metric_digit_animate(val, 3, top);
totle_metric_digit_animate(0, 4, top);
frame_delay(5);
}
inline void totle_metric_5_digit_animate(long& val, screen_y_t top) {
totle_metric_digit_animate((val / 10000), -1, top); val = (val % 10000);
totle_metric_digit_animate((val / 1000), 0, top); val = (val % 1000);
totle_metric_digit_animate((val / 100), 1, top); val = (val % 100);
totle_metric_digit_animate((val / 10), 2, top);
// MODDERS: Don't assume this one to be 0.
totle_metric_digit_animate(0, 3, top);
totle_metric_digit_animate(0, 4, top);
frame_delay(5);
}
void totle_animate(int stage_num)
{
unsigned int i;
int bonus_remainder;
int bonus_div_10000;
Shots.unput_and_reset();
Pellets.unput_and_reset_nonclouds();
frame_delay(50);
long val = 0;
totle_load_and_pagetrans_animate();
ptn_put_8(
(TOTLE_STAGE_LEFT + (0 * PTN_W)),
TOTLE_STAGE_TOP,
(PTN_TOTLE_NUMERAL_32 + (stage_num / 10))
);
ptn_put_8(
(TOTLE_STAGE_LEFT + (1 * PTN_W)),
TOTLE_STAGE_TOP,
(PTN_TOTLE_NUMERAL_32 + (stage_num % 10))
);
frame_delay(30);
// Time
val = (stage_timer * 5);
clamp_and_add_x10_to_score_bonus(val, 6553, i);
totle_metric_4_digit_animate(val, TOTLE_METRIC_TIME_TOP);
// Card combo ("Continuous")
// There are no cards to be flipped in boss stages though?
val = (cardcombo_max * 200);
clamp_and_add_x10_to_score_bonus(val, 6553, i);
totle_metric_4_digit_animate(val, TOTLE_METRIC_CARDCOMBO_MAX_TOP);
// Bomb & Player ("MIKOsan")
val = (rem_lives * 500);
val += (rem_bombs * 200);
clamp_and_add_x10_to_score_bonus(val, 6553, i);
totle_metric_4_digit_animate(val, TOTLE_METRIC_RESOURCES_TOP);
// Stage number
// Obviously requires a higher clamping factor.
val = (stage_num * 1000);
clamp_and_add_x10_to_score_bonus(val, 65530, i);
totle_metric_5_digit_animate(val, TOTLE_METRIC_STAGE_NUMBER_TOP);
// Commit
score += score_bonus;
// TOTLE
bonus_div_10000 = (score_bonus / 10000);
bonus_remainder = (score_bonus - (bonus_div_10000 * 10000));
totle_metric_digit_animate((bonus_div_10000 / 10), -1, TOTLE_TOTLE_TOP);
bonus_div_10000 = (bonus_div_10000 % 10);
totle_metric_digit_animate(bonus_div_10000, 0, TOTLE_TOTLE_TOP);
totle_metric_digit_animate((bonus_remainder / 1000), 1, TOTLE_TOTLE_TOP);
bonus_remainder = (bonus_remainder % 1000);
totle_metric_digit_animate((bonus_remainder / 100), 2, TOTLE_TOTLE_TOP);
bonus_remainder = (bonus_remainder % 100);
totle_metric_digit_animate((bonus_remainder / 10), 3, TOTLE_TOTLE_TOP);
bonus_remainder = (bonus_remainder % 10);
totle_metric_digit_animate(bonus_remainder, 4, TOTLE_TOTLE_TOP);
frame_delay(5);
input_reset_sense();
input_shot = true;
input_ok = true;
resident->continues_per_scene[(stage_num / STAGES_PER_SCENE) - 1] = (
continues_total
);
while((input_shot == true) && (input_ok == true)) {
input_sense(false);
}
score_bonus = 0;
totle_free();
}