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core
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[Maintenance] Review any redundancies and label them as ZUN bloat
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2022-08-16 01:43:14 +02:00 |
formats
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[Reverse-engineering] [th02] Reduced effect rendering flag
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2023-03-29 12:36:56 +02:00 |
gaiji
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[Maintenance] Consistently indent preprocessor macros
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2022-07-10 13:06:26 +02:00 |
hardware
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[Decompilation] [th02] Stage tiles: Low-level EGC-accelerated blitting
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2023-03-29 12:36:55 +02:00 |
hiscore
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…
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main
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[Decompilation] [th02] Point number popups: Rendering a single number
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2023-03-29 17:13:28 +02:00 |
math
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[Maintenance] [th02/th04/th05] Remove `extern "C"` from more areas of code
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2023-01-16 10:16:12 +01:00 |
op
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[Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color
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2022-11-30 17:00:42 +01:00 |
shiftjis
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[Reverse-engineering] [th02] Reduced effect rendering flag
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2023-03-29 12:36:56 +02:00 |
snd
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[Contributing] Introduce a new "ZUN landmine" label for invisible bugs
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2023-02-28 08:08:10 +01:00 |
sprites
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[Decompilation] [th02] Point number popups: Tile invalidation
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2023-03-29 12:36:56 +02:00 |
common.h
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…
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exit.c
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…
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exit_dos.c
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…
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frmdely1.c
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…
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frmdely2.c
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[Maintenance] Remove the vsync_reset_*() macros
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2023-02-28 08:07:52 +01:00 |
globals.cpp
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…
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grp_rect.cpp
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…
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grppsafx.cpp
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…
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hud_ovrl.cpp
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[Decompilation] [th02] Text overlay: Right-aligned 8-digit number display
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2022-11-30 22:46:22 +01:00 |
initmain.cpp
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…
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initop.cpp
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…
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input_s.cpp
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…
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keydelay.cpp
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…
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main02_1.cpp
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[Maintenance] Add a `nullptr` polyfill to platform.h
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2022-07-10 13:02:51 +02:00 |
main_03.cpp
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[Maintenance] Get rid of ReC98.h
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2022-03-26 20:44:54 +01:00 |
maine022.cpp
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…
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maine_03.c
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…
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maine_04.cpp
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[Maintenance] Get rid of ReC98.h
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2022-03-26 20:44:54 +01:00 |
maine_05.cpp
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[Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color
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2022-11-30 17:00:42 +01:00 |
mem.h
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…
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mem.inc
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…
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mpn_i.cpp
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…
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mpn_l_i.cpp
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…
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op_01.cpp
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[Reverse-engineering] [th02] Reduced effect rendering flag
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2023-03-29 12:36:56 +02:00 |
op_02_3.cpp
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…
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op_03.cpp
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[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
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2022-04-16 23:53:46 +02:00 |
op_04.cpp
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[Maintenance] Introduce proper Shift-JIS and JIS X 0208 types
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2022-08-11 15:53:13 +02:00 |
op_05.cpp
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[Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color
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2022-11-30 17:00:42 +01:00 |
op_06.cpp
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[Decompilation] [th05] Lasers: Ray rendering
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2023-01-17 11:53:47 +01:00 |
pi_load.cpp
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…
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pi_put.cpp
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…
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pointnum.cpp
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[Decompilation] [th02] Point number popups: Initialization/reset function
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2023-03-29 12:36:56 +02:00 |
ranks_c.c
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…
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res_init.cpp
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[Maintenance] Declare the optimization_barrier() a single time
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2022-07-10 13:45:18 +02:00 |
resident.hpp
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[Reverse-engineering] [th02] Reduced effect rendering flag
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2023-03-29 12:36:56 +02:00 |
score.c
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…
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score.h
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…
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score.inc
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…
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scoreenc.c
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[Maintenance] Introduce proper Shift-JIS and JIS X 0208 types
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2022-08-11 15:53:13 +02:00 |
scorelod.c
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[Maintenance] Introduce proper Shift-JIS and JIS X 0208 types
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2022-08-11 15:53:13 +02:00 |
snd_dlym.cpp
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…
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snd_dlyv.c
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…
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snd_kaja.cpp
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…
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snd_load.cpp
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…
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snd_mmdr.c
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…
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snd_mode.c
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…
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snd_pmdr.c
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…
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snd_se.cpp
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…
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snd_se_r.cpp
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…
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th02.inc
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[Reverse-engineering] [th02] Reduced effect rendering flag
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2023-03-29 12:36:56 +02:00 |
tile.cpp
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[Decompilation] [th02] Stage tiles: EGC-accelerated single-tile blitting
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2023-03-29 12:36:55 +02:00 |
v_colors.hpp
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[Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color
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2022-11-30 17:00:42 +01:00 |
v_colors.inc
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[Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color
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2022-11-30 17:00:42 +01:00 |
vector2.cpp
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…
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zun_res1.cpp
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[Reverse-engineering] [th02] Reduced effect rendering flag
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2023-03-29 12:36:56 +02:00 |
zun_res2.c
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[Maintenance] Review any redundancies and label them as ZUN bloat
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2022-08-16 01:43:14 +02:00 |
zun_res3.c
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[Maintenance] Get rid of ReC98.h
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2022-03-26 20:44:54 +01:00 |
zunerror.c
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…
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