ReC98/th03/sprites
nmlgc 87eed57ade [Decompilation] [th03] Hit circles: Rendering
Completes P0280, funded by [Anonymous], Blue Bolt, and JonathKane.
2024-04-23 05:52:53 +02:00
..
main_s16.hpp [Decompilation] [th03] Hit circles: Rendering 2024-04-23 05:52:53 +02:00
main_s16.inc [Reverse-engineering] [th03] Player: Useless ID / attack sprite offset variable 2022-02-18 09:36:34 +01:00
playchar.hpp [Decompilation] [th03] Win screen: Message rendering 2023-11-01 23:17:52 +01:00
pointnum.hpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
regi.h [Decompilation] [th03] High score menu: Making room for a new high score 2021-12-27 03:59:33 +01:00
regi.inc [Reverse-engineering] [th03] REGI1.BFT / REGI2.BFT sprite IDs 2021-12-27 01:16:03 +01:00
score.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
score.hpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00