mirror of https://github.com/nmlgc/ReC98.git
![]() There's the meaning I was looking for in 6ff427a! Far from everything
that's done with this "mode change" variable though – and as we've seen
in
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.. | ||
boss | ||
bullet | ||
dialog | ||
enemy | ||
hud | ||
item | ||
player | ||
pointnum | ||
stage | ||
custom.h | ||
custom[bss].asm | ||
playperf.hpp | ||
select_for_playchar.asm |