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https://github.com/nmlgc/ReC98.git
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DOS is not the same thing as the underlying CPU, after all. A separate file not only indicates to future port authors which parts of the code are x86-specific, but it also speeds up build times… … in theory, because removing 677 lines from 49 files each doesn't seem to speed up the build as much as I had hoped? But apparently my whole system mysteriously got faster in the meantime, and I was getting 22-23 seconds for the entire repo even before this commit. Good enough. Part of P0134, funded by [Anonymous].
30 lines
672 B
C++
30 lines
672 B
C++
/* ReC98
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* -----
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* Code segment #32 of TH01's REIIDEN.EXE
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*/
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extern "C" {
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#include <stddef.h>
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#include "platform.h"
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#include "x86real.h"
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#include "pc98.h"
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#include "planar.h"
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#include "master.hpp"
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#include "th01/hardware/palette.h"
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#include "th01/hardware/graph.h"
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#include "th01/snd/mdrv2.h"
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#include "th01/formats/ptn.hpp"
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#include "th01/main/playfld.hpp"
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#include "th01/main/debug.hpp"
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#include "th01/main/vars.hpp"
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#include "th01/main/hud/hud.hpp"
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#include "th01/main/player/orb.hpp"
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#include "th01/main/player/shots.hpp"
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}
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#include "th01/main/boss/palette.hpp"
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#include "th01/main/boss/nop.cpp"
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#include "th01/main/hud/hp.cpp"
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#include "th01/main/boss/hit.cpp"
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