ReC98/th01/main/player/player[bss].asm
nmlgc d391dd4a3b [Decompilation] [th01] Reimu's animations: Byte-aligned unblitting
"Let's add a row to the offset, and then subtract it again" :zunpet:
This could only *possibly* have been intended as a DoS attack against a
future manual decompilation, right?

Part of P0123, funded by Yanga.
2020-10-13 21:34:35 +02:00

17 lines
438 B
NASM

PLAYER_W = 32
PLAYER_H = 32
PLAYER_ANIM_FORWARD_W = 48
PLAYER_ANIM_FORWARD_H = 48
PLAYER_LEFT_MIN = (PLAYFIELD_LEFT)
PLAYER_LEFT_MAX = (PLAYFIELD_RIGHT - PLAYER_W)
PLAYER_LEFT_START = (PLAYFIELD_CENTER_X - (PLAYER_W / 2))
public _PLAYER_INVINCIBILITY_TIME, _player_left
_player_invincibility_time dw ?
_player_left dw ?
_player_top = (PLAYFIELD_BOTTOM - PLAYER_H)
_player_anim_forward_top = (PLAYFIELD_BOTTOM - PLAYER_ANIM_FORWARD_H)