ReC98/th01/common.h
nmlgc 35b4461b22 [Decompilation] [th01] Stage objects: VRAM page 0 → 1 copies
This is where the code generation actually confirms the SoA layout of
the global obstacle structure, rather than it being distinct pointers.

Part of P0129, funded by Yanga.
2020-12-01 00:34:21 +01:00

15 lines
255 B
C

/* ReC98
* -----
* Common, essential macros for TH01. No types here!
*/
#define STAGES_PER_SCENE 5
#define BOSS_STAGE (STAGES_PER_SCENE - 1)
#define SCENE_COUNT 4
#define STAGE_COUNT 20
#define STAGE_DIGITS 2
#define LIVES_MAX 6
#define BOMBS_MAX 5