mirror of
https://github.com/nmlgc/ReC98.git
synced 2025-02-26 20:55:09 +00:00

This is where the code generation actually confirms the SoA layout of the global obstacle structure, rather than it being distinct pointers. Part of P0129, funded by Yanga.
15 lines
255 B
C
15 lines
255 B
C
/* ReC98
|
|
* -----
|
|
* Common, essential macros for TH01. No types here!
|
|
*/
|
|
|
|
#define STAGES_PER_SCENE 5
|
|
#define BOSS_STAGE (STAGES_PER_SCENE - 1)
|
|
#define SCENE_COUNT 4
|
|
|
|
#define STAGE_COUNT 20
|
|
#define STAGE_DIGITS 2
|
|
|
|
#define LIVES_MAX 6
|
|
#define BOMBS_MAX 5
|