ReC98/th04/main/boss
nmlgc 8b338353f8 [Reverse-engineering] [th04/th05] Dialog: Cursor position
Part of P0244, funded by Blue Bolt and [Anonymous].
2023-06-13 04:26:26 +02:00
..
b2.cpp [Reverse-engineering] [th04] Custom entity structure 1: Kurumi's spawn rays 2023-05-30 01:26:02 +02:00
b4m.cpp [Reverse-engineering] [th04] Custom entity structure 2: Stage 4 Marisa's bits 2023-05-30 01:26:02 +02:00
b4r.cpp [Reverse-engineering] [th04] Custom entity structure 3: Stage 4 Reimu's orbs 2023-05-30 01:26:02 +02:00
b6.asm [Reverse-engineering] [th04/th05] Bosses: Patterns seen / defeat bonus flag 2022-05-01 00:22:03 +02:00
b6.cpp [Reverse-engineering] [th04] Stage 6 Yuuka: 16×16 background shape structure 2023-05-30 01:31:46 +02:00
b6_anim.asm [Decompilation] [th04/th05] Midbosses: Defeat animation update function 2022-03-05 17:50:33 +01:00
backdrop.cpp [Maintenance] [th04/th05] Drop the `_seg1` suffix from the GRCG functions 2022-05-01 00:22:03 +02:00
backdrop.hpp [Decompilation] [th04/th05] Bosses: Backdrop rendering 2022-05-01 00:22:03 +02:00
bg[bss].asm [Reverse-engineering] [th04/th05] .BB tile animation: Cel rendering 2021-06-21 15:48:28 +02:00
boss.cpp [Reverse-engineering] [th04/th05] Dialog: Cursor position 2023-06-13 04:26:26 +02:00
boss.hpp [Maintenance] Simplify two-state entity flags 2023-03-29 12:36:55 +02:00
boss[bss].asm [Maintenance] [th04/th05] Bosses: Merge BSS definitions into a single file 2022-04-30 14:37:40 +02:00
bosses.hpp [Decompilation] [th04/th05] Bosses: Backdrop rendering 2022-05-01 00:22:03 +02:00
bx1.asm [Reverse-engineering] [th04/th05] Bosses: Patterns seen / defeat bonus flag 2022-05-01 00:22:03 +02:00
bx1.cpp [Reverse-engineering] [th04] Gengetsu: Wave teleport amplitude 2022-03-27 00:43:03 +01:00
bx2.cpp [Reverse-engineering] [th04] Gengetsu: Wave animation target 2023-05-30 01:26:02 +02:00
end[data].asm [Reverse-engineering] [th04/th05] Boss item drops 2020-04-15 21:01:59 +02:00
explode_big.asm [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
explode_small.asm [Maintenance] Simplify two-state entity flags 2023-03-29 12:36:55 +02:00
explosions[bss].asm [Maintenance] Simplify two-state entity flags 2023-03-29 12:36:55 +02:00
explosions_big.asm [Naming] Rename vector1_at() to polar() 2023-06-12 02:08:41 +02:00
explosions_big[data].asm
explosions_reset.asm [Maintenance] Simplify two-state entity flags 2023-03-29 12:36:55 +02:00
explosions_small.asm [Naming] Rename vector1_at() to polar() 2023-06-12 02:08:41 +02:00
impl.hpp [Decompilation] [th05] Sara: Main function 2023-01-17 11:32:34 +01:00
reset.cpp [Decompilation] [th05] Stage 1 midboss: Main function 2022-05-01 00:22:03 +02:00
vars[bss].asm [Reverse-engineering] [th04/th05] Bosses: Patterns seen / defeat bonus flag 2022-05-01 00:22:03 +02:00