ReC98/th04
nmlgc 5a5c347e82 [Reverse-engineering] [th04/th05] Generic motion structure and its step method
Seemingly included in every other larger structure describing anything
remotely sprite-like. Couldn't find this in the earlier games,
unfortunately…

Funded by zorg.
2018-09-02 21:06:48 +02:00
..
formats [Reverse-engineering] [th02/th04/th05] .map file loading 2018-03-16 08:02:14 +01:00
hud [Reduction] Hardware text colors and effects 2014-12-20 22:36:38 +01:00
math [Reverse-engineering] [th04/th05] Generic motion structure and its step method 2018-09-02 21:06:48 +02:00
music [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
snd [Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt() 2015-03-15 23:51:11 +01:00
strings Identify and reduce gaiji strings across all executables 2014-09-13 12:26:33 +02:00
dream_score[data].asm [Reverse-engineering] [th04] Dream item number and score 2018-09-02 21:06:47 +02:00
enemy_drops[data].asm [Reverse-engineering] [th04/th05] Enemy drop table 2018-09-02 20:42:17 +02:00
op_02.c [C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1 2015-03-04 02:47:16 +01:00
shot_levels[data].asm [Reverse-engineering] [th02/th04/th05] Shot power levels 2018-04-20 19:33:40 +02:00
th04.asm [Reverse-engineering] [th04/th05] Generic motion structure and its step method 2018-09-02 21:06:48 +02:00
zunsoft.asm [Reverse-engineering] [th04/th05] ZUN Soft logo explosions 2018-03-21 23:20:04 +01:00
zunsoft[bss].asm [Reverse-engineering] [th04/th05] ZUN Soft logo explosions 2018-03-21 23:20:04 +01:00