ReC98/th04/main/player/option[bss].asm

12 lines
344 B
NASM

; The player's options are supposed to lag behind the player's movement by one
; frame, and therefore have to be tracked separately.
public _PLAYER_OPTION_POS_CUR, _PLAYER_OPTION_POS_PREV
_player_option_pos_cur Point <?>
_player_option_pos_prev Point <?>
if GAME eq 4
_player_option_patnum dw ?
else
_player_option_patnum = PAT_OPTION
endif