mirror of https://github.com/nmlgc/ReC98.git
28 lines
580 B
C++
28 lines
580 B
C++
#include "th01/sprites/pellet.h"
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extern const dots16_t sPELLET[PELLET_CELS][PRESHIFT][PELLET_H];
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void pascal near pellet_render(screen_x_t left, vram_y_t top)
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{
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_ES = SEG_PLANE_B;
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_BX = _BX; // Keeps any parameters from being put into BX
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_AX = (left >> 3);
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_DX = top;
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_DX <<= 6;
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_AX += _DX;
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_DX >>= 2;
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_DI = _AX + _DX;
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_SI = reinterpret_cast<uint16_t>(sPELLET[0][left & (BYTE_DOTS - 1)]);
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_CX = 8;
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put_loop: {
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__asm movsw
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_DI += (ROW_SIZE - sizeof(dots16_t));
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if(static_cast<int16_t>(_DI) >= PLANE_SIZE) {
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_DI -= PLANE_SIZE;
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}
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}
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__asm loop put_loop;
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}
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