mirror of https://github.com/nmlgc/ReC98.git
18 lines
448 B
C++
18 lines
448 B
C++
TILE_W = 16
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TILE_H = 16
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TILE_VRAM_W = (TILE_W / 8)
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TILES_Y = 1 + (PLAYFIELD_H / TILE_H) + 1
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TILES_X = (PLAYFIELD_W / TILE_W)
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TILE_FLAG_H = (TILE_H / 2)
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TILE_FLAGS_Y = TILES_Y * (TILE_H / TILE_FLAG_H)
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TILE_IMAGE_COUNT = 100;
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TILE_AREA_ROWS = (RES_Y / TILE_H);
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TILE_AREA_COLUMNS = (TILE_IMAGE_COUNT / TILE_AREA_ROWS);
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TILE_AREA_LEFT = (RES_X - (TILE_AREA_COLUMNS * TILE_W));
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TILE_AREA_TOP = 0;
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TILE_AREA_VRAM_LEFT = (TILE_AREA_LEFT / BYTE_DOTS);
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