ReC98/th01/main/bullet
nmlgc 6f2881f056 [Maintenance] Remove `extern "C"` from more areas of code
The .PTN functions, vector functions, and egc_copy_rect_1_to_0_1()
(finally!) from TH01, as well as playfld.hpp from all games(finally!),
together with a bunch of other functions in their vicinity.

Part of P0201, funded by Ember2528 and Yanga.
2022-06-24 23:28:19 +02:00
..
laser_s.cpp [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
laser_s.hpp [Decompilation] [th01] Kikuri: Main function 2022-06-17 15:30:30 +02:00
laser_s.inc [Decompilation] [th01] Shootout lasers: Broken reset function 2022-01-31 08:31:18 +01:00
laser_s[bss].asm [Decompilation] [th01] Konngara: Pattern 10/12 2021-08-22 18:50:20 +02:00
missile.cpp [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
missile.hpp [Naming] [th01] Missiles: Spawn function 2022-05-31 22:55:33 +02:00
pellet.cpp [Maintenance] Macros: Update to current coding standards 2022-03-25 14:05:36 +01:00
pellet.hpp [Maintenance] [th01] Add a helper function for rain pellets 2022-05-31 21:10:09 +02:00
pellet_c.cpp [Maintenance] Remove `extern "C"` from more areas of decompiled code 2021-09-28 18:05:24 +02:00
pellet_c.hpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
pellet_s.cpp [Decompilation] [th01] Pellet speed modification 2021-10-09 23:20:02 +02:00
pellet_s.hpp [Decompilation] [th01] Pellet speed modification 2021-10-09 23:20:02 +02:00
pellets[bss].asm [Maintenance] [th01] Pellets: Rename PM_NORMAL to PM_REGULAR 2022-02-28 22:13:00 +01:00